Second Life is a 3D virtual world in which the residents are provided with the tools required to lliterally shape the world around them. Teen Second Life is a space restricted to 13-17 year olds. Beginning in February, 2006, Global Kids has been exploring how to bring a youth development model around global issues into an island within this teen grid.

Main

April 3, 2008

[staff] My Testimony For Congress (had I been asked)...

On April 1st, the 110th Congress Subcommittee on Telecommunications and the Internet held a hearing entitled Online Virtual Worlds: Applications and Avatars in a User-Generated Medium.

Listening to the testimony, it was hard not to imagine what I might have shared were I asked to testify. It might have gone something somewhat like this:

Chairman Markey, Ranking Member Stearns, and Members of the Subcommittee, we at Global Kids are honored to have this opportunity to share our experiences as experts working with youth and virtual worlds.

To provide background, in 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting educational programming in Teen Second Life (TSL). Specifically, Global Kids is conducting intensive leadership programming for youth, bringing students from its New York-based programs into the space, and streaming the audio and video of major events into the world. This work has received significant funding from the John D. and Catherine T. MacArthur Foundation, among others, and been conducted in partnership with many other organizations, including UNICEF, the U.S. Holocaust Memorial Museum, and the International Criminal Court.

I would like to begin my testimony with a quote from an earlier Congressional Subcommittee hearing that took place just over a half-century ago.

“Formerly, the child wanted to be like daddy or mommy. Now they skip you, they bypass you. They want to be like Superman.”

This testimony from Dr. Fredric Wertham on the connections between comic books and juvenile delinquency, and his earlier publications on the matter, helped to stoke a national hysteria around the lurid dangers of this once new medium. While barely a decade old, more than 90% of children between the ages of six and eleven read comic books, as did over 80% of teenagers. Parents in the Cold War era, unsure how to handle a variety of new social forces, found a convenient scapegoat in the colorful and ubiquitous magazines. Wertham’s testimony helped the Subcommittee to Investigate Juvenile Delinquency hold comic publishers’ feet to the fire and led not to new regulatory policies but a new industry-administered code of conduct that shaped comic books for over thirty years.

Generation after generation seems to go through its own “cycles of outrage,” whether with the waltz, pulp novels, comic books, rap music, or most recently with video games and online social networks. New mass media come and go, gaining relative acceptance or falling by the wayside, but concerns about the safety of children and regulations surrounding their freedoms never go away.

Virtual Worlds, practically non-existent just a few years ago, are just the latest commercial media to be seen as “colonizing” the lives of youth, once again raising a variety of concerns about their impact. The growth of youth involvement with virtual worlds is predicted to surpass 50% over the next few years, so one can expect a number of concerns to be raised about virtual worlds that are similar to the mediums of the past--a threat to law and order, a threat to traditional learning, and a threat to traditional values.

Continue reading "[staff] My Testimony For Congress (had I been asked)..." »

September 10, 2007

[SL] GK Teen talks about his summer camp experiences

Tecno Tiger published an entry on Teen SL News blog about his experiences during the GK summer camp. Read the excerpt below or view the original here.


CRC GK Machinima Camp
Published by
Tecno Tiger
at July 29, 2007 in Uncategorised.

Last year i spent a part of my summer working with Global Kids and other teen residents within second life. If you haven’t heard of Global Kids before, then heres there Mission statement which can also be seen on there homepage

Our goal is to transform urban youths into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences.

Last years camp, the first ever ‘Camp GK’ was great fun for everyone who took part. At the end of this all the teens made an educational maze, explaining about how child trafficking works. At the end people were able to donate to the organisation, and during the maze teens received a load of freebies that they can wear to help the cause. I wrote an article from a teens perspective going through the maze, for those that didn’t get a chance to go, and it can be seen here.

After the success of last years camp, there is now another, this time with a focus around Machinima. 40 teens applied, and 15 got in. I am one of those lucky 15, and I’ll now explain briefly whats happening in this years camp. Campers are expected to attend camp every day it’s on. It’s over the course of 5 weeks, and there are 2 hour sessions over the course of Monday to Friday.

Over the next few weeks i will be regularly posting articles for TSLN on whats going, along with pictures of the camp. These posts may also been shown on the CRC camp blog. Bellow are some pictures i took of Fridays camp, accompanied with a description of whats going on. Check back here regularly for updates

March 16, 2007

[sl/teen] Week One of The Global Kid's two week anniversary celebration!

Hey guys!
As most of you know, Global Kids is celebrating it's year anniversary in Teen Second Life!
It's been an incredible year, and they've reached some very important milestones.
The past week has head many awesome activities for the residents of TSL.
I wasn't present for them all, so I can't tell you -all- about them.

I can say that on Wednesday, The Global Kids had some amazing teens talk about their experiences. I sadly could not make it to talk, due to personal reasons; but I've read what my fellow campers, and others have said.

Yesterday, Barry managed a debate. The topic was something along the lines of, 'What do you think of adults in a teen space?'
There were many more subjects covered, though.
Some talked about what teens can gain or lose through a virtual world, and others focused mainly on the topic of adults in the teen space.
Although there wasn't much opposition; everyone had opinions, very different from the next person.

Today we had some guest speakers come to the island!
Blue and Philip Linden came for a visit to the island, to talk about the past, present, and future of the teen grid.
Almost everyone had a question, and there were so many people on the island that others couldn't get in, due to the limit of avatars in one sim.
I am extremely proud of Mercury and Mariel for this event. I'm sure they had to work with many pesky and curious teens, who wanted their questions answered. I wasn't even running the event, and I was being asked plenty of questions.

Today was definitely busy, and I want to thank everyone who made it great for all of us :]]

And because it's the year anniversary of Global Kids,
I really want to thank everyone who has made this year amazing. I've made so many friends through Global Kids, and I wouldn't trade the friendships for anything. This past year, working with Global Kids has really opened my eyes, and helped me in ways you can't imagine. I really want to stress how amazing and important you all are to me.
Thank you for everything, guys =]
You rock.

-Lucky

February 8, 2007

[blog] The New Media Literacies Project on Ayiti

I was checking out one of Henry Jenkin's projects, funded by the MacArthur Foundation, when I was delighted to come across a blog entry, on their New Media Literacies Project site, entitled, "The Cost of Life? Expensive".

The excellent piece began with a reflection on our summer camp in Second Life but quickly expands into an excellent analysis of the game, which conclude: It is a fairly amazing feat to generate such a strong feeling of sympathy and responsibility in a short web-based game. It will be, I suspect, a valuable tool for classroom learning, as well as personal reflection.

Read it all at: http://www.projectnml.org/node/546 or below

Continue reading "[blog] The New Media Literacies Project on Ayiti" »

January 30, 2007

[print] The Chronicle of Philanthropy reports on Ayiti and Camp GK in Second Life

The recent issue of The Chronicle of Philanthropy, one of the most important publications for those in the world of foundations, just published an excellent article on the emergence of Games for Change. To our delight, Global Kids work was referenced throughout. Below are some highlights:

Our Playing 4 Keeps program:

International Issues

One of the first nonprofit groups to enter the world of electronic gaming was Global Kids.

The organization, which has worked for more than 20 years to improve academic performance in troubled New York public schools, started developing digital games three years ago. The charity's games have been used to educate teenagers in the city and elsewhere about international issues and to encourage them to get involved in civic projects.

After seeing a prototype of a Global Kids game, Microsoft gave the organization $500,000 for an after-school program in which teenagers work with professional designers to develop games about social issues.

Their first game, released in November, is called Ayiti: The Cost of Life. Made in cooperation with Gamelab, a New York company that develops video games, it is available on Unicef's Web site.

Ayiti is a role-playing game that requires the player to make life-and-death decisions for each member of an impoverished Haitian family of five in a farm town. The goal of the game is to keep the family out of debt, ensure its health, and get family members educated. In sessions that represent four years and 16 growing seasons, the player must make choices about schooling, medical care, work, and the family budget.

Each player will get different results. For example, players could decide to let the father take a high-paying job in a rum distillery, but for some players it will work out and for others the father could get injured and be unable to work again. If the player decides to save some money on home repair during hurricane season, the family might be spared or wiped out by the next storm.

In the two weeks following Ayiti's release, 150,000 teenagers played it, according to online surveys they filled out before entering the game.

"I just finished playing The Cost of Life, and I must say that it isn't easy to make your family survive," wrote one young woman in an online message. "Very good game, I'm impressed!!"

"We want to have them realize that issues like poverty are very complex," says Barry Joseph, director of the online leadership program at Global Kids. "We want them to learn that issues are not dealt with in isolation."

And our work in Second Life:

A cheaper approach for charities, he says, is to encourage existing digital games to add social messages or use virtual communities... Global Kids established a spot in Second Life called Global Kids Island, where the charity hosted a virtual camp last summer to educate teenagers about the problem of child sex trafficking.

Read the full article below:

Continue reading "[print] The Chronicle of Philanthropy reports on Ayiti and Camp GK in Second Life" »

January 22, 2007

[blog] Teens Reflect on Virtual Summer Camp

Global Kids continues to contribute to the MacArthur Foundation blog spotlighting Digital Media & Learning.

This time we had the teens weigh in about their thoughts on the Virtual Summer Camp, then opened it up for discussion:

"When you think of summer camp what images come to mind? Perhaps getting outdoors, leaving one’s home, physical challenges, and bugs? Well, for participants in last summer Camp Global Kids program, in the teen grid of Second Life, they might respond: flying on floating platforms, watching hippos fall from the sky, and taking action on world issues."

The conversation can be followed below and also viewed on the MacArthur blog - here.

Continue reading "[blog] Teens Reflect on Virtual Summer Camp" »

January 12, 2007

[Camp GK] Teens show solidarity against child trafficking

In the Summer of 2006, thousands of teens from the virtual world of Teen Second Life showed their solidarity to support the end of child sex trafficking. After completing an interactive maze built by the campers from the Camp Global Kids project that educated about the issue, many sent in photos of themselves wearing their 'Slavery Still Exists' t-shirt. Check out the slideshow below!

January 10, 2007

[blog] Camp GK Comic picked up on the MMORPG blog

The Camp GK Comic was picked up on the MMORPG blog.

Read the post here.

January 4, 2007

[print] School Library Journal includes Global Kids in Cover Article

The January edition of the School Library Journal published an excellent cover article on teens, libraries and Second Life. And even though Global Kids is far from Librarians they included us in the piece, as well as our best practices for educators document, simply because they love us (or so they said). :-)

    One teenager, Lucky Figtree (her screen name), recalled her experience in Camp Global Kids, a free summer event conducted in TSL by Global Kids, a New York-based nonprofit organization dedicated to getting urban youth interested in public policy and international issues. “We built a maze in Camp Global Kids against child sex trafficking,” she says on the MacArthur Foundation Spotlight Web site. “We all worked hard, had a great opening, and raised a lot of money.” (Linden dollars translate into actual bucks).

    A Web presence that helps teens develop positive identities, take charge of their lives, and assume leadership roles as world citizens? As librarians, we knew a good thing when we saw one.

To help us spread the love, check out their article here.

January 3, 2007

[blog] Second Life Insider Promotes Camp GK Comic

I think this camp would have been really fun as a child. I was brought up in Florida and remember all of my everglades exploration camps, and exploring the wild life of my home state. But we now live in a time of global and virtual communities, so I can't imagine a better way to explore this new paradigm then a virtual summer camp.

More here.

December 30, 2006

[blog] What role should adults play within online teen spaces?

Global Kids was asked by the MacArthur Foundation to curate their new fantastic blog, Spotlight: Blogging the Field of Digital Media and Learning, during this last week of the year.

We asked the following provocative questions, recruited four teens to start the discussion, then opened it for public discussion: "What can adults offer to teen spaces? What does their presence take away? When is it not safe to have adults and teens interact? When are teens ONLY safe when adults are present?"

The conversation has been very illuminating and can be followed here. You can also read it below.



At the same time, Second Life watchers have been blogging the blog (is there a word for that yet?) and starting their OWN conversations about it. The ones we have found appear at:



Continue reading "[blog] What role should adults play within online teen spaces?" »

December 29, 2006

[sl] Comic Released from Camp GK 2006

In the summer of 2006, Global Kids led the first virtual summer camp in Teen Second Life. A 12-page comic was produced, using photos from the program along with excerpts from the public chat logs. You can access the comic in a variety of formats below:

You can view:


  • Download the pdf file
  • Click through the pages on the web
  • Or buy your own hardcopy.



December 15, 2006

[print] Wired Magazine publishes GK letter on Teen Grid

Welcome to Education Island

Your "Let's Go: Second Life" article (issue 14.10) neglected to mention one of the most fascinating aspects of SL: the educational potential of the teen grid, restricted to 13- to 17-year-olds. On public and private "islands," organizations like ours are encouraging teens to take action on issues they care about, like global inequality, global warming, and the genocide in Darfur, Sudan. And we are doing it in ways that are possible only in the virtual world.

Barry Joseph
Director, Online Leadership Program
Global Kids
New York, New York

December 6, 2006

[teen/sl] Return of the Intern!

Hey everyone! This is Mercury Metropolitan, previous intern for the Camp Global Kids summer program checking in. I’ve been offered another internship with Global Kids, so I’m back! Woohoo! Let me just start off by expressing my utter gratitude and enthusiasm! I’m so excited to be back on the team and look forward to getting started on some really cool & exciting projects we have planned!

This past summer was absolutely fantastic! I learned so much and had a wonderful time as an intern. However, I was so busy that I didn’t post as much as I would have wanted to in this blog, so let me begin by detailing some of the tasks assigned to me as a Camp Global Kids intern.

I facilitated various events; the most memorable being Child Sex Trafficking Awareness and Activism, which was totally planned by myself and the other campers. That was very successful and we had an amazing turnout. Never had I really hosted such a large-scale event, and I was really proud of my ability to captivate the audience in such a way that kept them interested and thinking about the issue being discussed. There were also events throughout the program that I helped to facilitate with GK staff members. I also played a key role in the processing of workshops and activities we held by asking the group a series of questions and receiving their feedback and opinions.

Helping to plan some of the workshops and set up for them was also very fun. Much creativity and time was put into the preparation of each daily workshop, and I was always satisfied with the result. There was only one time that I was ever frustrated during my internship, and that was because I had forgotten that ‘autoreturn’ was on, a feature in Second Life that allows you to set a timer on your land that returns other people’s objects. So, I was building on that land for a fair amount of time when *POOF*, the entire build was returned to me. But, with some quick thinking and creative problem solving, we made it work!

Because I was technically an ‘intern’ and not a camper, I made sure to keep my personal views neutral from the group, but the workshops and activities really made me learn and assess some very interesting topics dealing with global issues. If it were not for this program, I wouldn’t have known such things as ‘gross domestic product’ or ‘globalization. Oh, and not to mention some of the eye-opening aspects of these workshops dealing with more controversial and mature subjects such as child sex trafficking, the poverty in Haiti, and the genocide happening in Darfur! So, all technicalities aside, I was indeed a camper as well as an intern.

Another one of my responsibilities as an intern was to advertise the program before it even began, and to help teens sign up and register for it. This was quite the task! I posted in the Teen Second Life Events forum, purchased advertising space from ‘Tin Bling’ whom I later convinced to sign up for the program, and started reaching out to my close friends in Second Life. In my opinion, the latter was the most successful! Most of my friends that applied told their friends, and the grassroots effort had begun. This just goes to show you how far word of mouth goes in Second Life. To my exultation, most of my friends who signed up were chosen to participate. Everyone pretty much already knew each other in some way. (Yes, the Teen Grid feels like a small town.) I felt that this made us an even more productive group, and it was easier for us to communicate and understand one another. So, it all worked out for the best!

I’ve really taken a lot from the experience as an intern. I hope to apply all of my previous experience as an intern to this new internship, and am really looking forward to it. I’ll keep you guys updated throughout my second internship adventures! ~ MM out!

December 5, 2006

[radio] BBC Reports on Camp GK

They just, um, forgot to mention it was Camp GK...

"The idea of the Teen Grid is to act as a safe haven for younger users, free of the adult content that pervades much of the main space.

Through their avatars, Teen Second Life's young users can go shopping, hang out and island hop just as their grown-up counterparts do on the Adult Grid.

But community manager Claudia L'Amoreaux told me that the Teen Grid is also a place for young people to tackle serious global issues that affect them.

"They built this maze as a project on global sex trafficking," he said.

"They were interested in helping other students learn about it so they could protect kids around the world who are being taken advantage of. It's a way to share what it's like for kids who are held captive in the sex trade."

The walls of the maze are emblazoned with images and posters giving information on the problem. Being ensnared in the puzzle is meant to mirror the experience of being a child trapped in prostitution."

Read the full article here.


powered by ODEO

December 3, 2006

[dmi] MacArthur Releases Video and Brochure on New Initiative

The MacArthur Foundation recently released both a video and a pdf to promote their new Digital Media and Learning Initiative. Both items offer an exciting overview of their work and include interviews with members of GK's Digital Media Youth Advisory, as well as video and photos from both the advisory and Global Kids work in Second Life.

Download the brochure here

[SL] Global Kids Symposium

Barry Joseph and Rafi Santo presented on lessons learned from Camp Global Kids to an eager crowd at the NMC Campus in the main grid of Second Life. The audio was produced through a conference call into the grid while participants responded and reacted through text chat.

Listen to the audio of the presentation below or download it here.


powered by ODEO

[podcast] American Jewish World Services Presentation on the Genocide in Darfur

Below is the audio file from the presentation given to Camp GK in the summer of 2006 by Gita Zomrodi of American Jewish World Services, about the genocide in Darfur.


powered by ODEO

Click here to download.

November 27, 2006

[sl] Camp GK Participants Report on Experience

At the end of the Camp GK all campers filled out a lengthy online survey which asked about such things as what they liked about the program and what they learned. As these surveys were completed with the expectations of anonymity, they will be referred to below in the aggregate. However, we can share some of the wonderful names taken by these TSL residents, such as Keleus Ferguson, Lucky Figtree, TheCoolLeader Boyer, Tin Bling, and Itokuzu Shimada.

The most common issue raised was that they had learned about world issues, often a sense of discovery. One camper wrote, "I came into camp thinking yea the world is big but after I realized its not just big its HUGE!" A second wrote, "I learned how many things I don't know or weren't aware of." A third wrote, "I learned more about the world and issues I never even knew
existed." As a result, a number reported being better prepared for the new school year, as this one camper reported: "You all prepared my brain for my first year in High School, and I will make you all proud one day!"

The second most common issue mentioned was the sense of personal and collective agency they developed. Five examples are: "I learned that in a short amount of days ANYTHING can be done," "I learned that if you put your heads together, anything is possible," "I learned that people can do things you never expect of them," "Before camp I never thought about issues in the world. Well I did but I never thought there was anything I could do to fix them. But I've found out thatŠ I can help to make a difference," and "I am going to make a difference in the world, and I will have all of you to thank for giving me that big push!"

One of recurring items in the surveys that surprised us was how often they comment on the programs "fun-factor." Three examples are: "I didn't think I'd have that much fun when learning," "I learned sooo much there is not enough paper in the world to write it on and the best part about it I learned it having fun," and "It was so fun I wanted it to go through the weekend."

Less surprising was their delight in the maze and what they learned from building and promoting it. Three examples are: "I think the final project was awesome. I loved building and helping out and I feel like we have reached a lot of people," "I was surprised by how dedicated these teens are; we all worked hard and we completed our goal," and "The final activism was great! It was fun, educational, and we got to help out kids at the end!"

Finally, a number of campers appreciated their opportunities to express their opinion and learn new things from their peers. Two examples are: "Discussions with other teens can happen with them being very mature," and "I liked how all our ideas were heard."

November 13, 2006

[print] Congressional Quarterly Researcher Cites GK in Game Report

Congressional Quarterly (CQ) Researcher is a weekly non-partisan journal that provides in-depth coverage on critical issues of current affairs. First published in 1923, it is associated with the daily Congressional Quarterly, whose readership includes 95 percent of the members of Congress.

The most recent issue of CQ Quarterly focuses on the question: "Video Games: Do They Have Educational Value?" This twenty-four page report offers an excellent overview of the issue. Global Kids is all over the report, so you'll have to download the lovely pdf and read it all for yourself. In general, the report cites our work in our Playing 4 Keeps program, in our Summer Camp in Second Life, and our leadership programs in that virtual world.

September 7, 2006

[HMDS] Camp GK Protest Items Described in Washington Post Article on Presidential Hopeful Press Conference

Okay, so it's like this: former Democratic governor of Virginia, Mark Warner, is running for President. He did what is most likely the first campaign stop in Second Life, in the main grid. I attended the event wearing my items imported from the teen grid, created by Camp GK, including my "Slavery Still Exists" balloon. It wasn't intentionally political. Well, of course it was political - holding the balloon is SUPPOSE to be a political act - but I not intentionally trying to inject the issue into the political content of the event itself. However, as soon as I positioned my camera behind Warner, so I could listen to him talk while watching the audience from his perspective, I immediately saw my balloon hanging there and realized it would APPEAR to be a political statement directed towards the candidate. And I thought, this is cool, and more than the campers probably dreamed possible.

Whether or not the candidate saw it that way, I'll never know, but the Washington Post did. So be it.

Here is the excerpt:

"One reporter was a green Incredible Hulk type, one was a series of tubes, another was a knight with feathers in the helmet, still another carried a balloon proclaiming "Stop Slavery," and several turned themselves into buxom blondes."

Read the full article here.

September 1, 2006

[HMDS] A Teen Resident Describes His Experience in the Camp GK Maze

A Virtual Maze, Dealing with a Real Life Problem
By Tecno Tiger

I landed at the entrance of the Camp GK maze. After hearing so much about it, I couldn't wait to enter.

The entrance has several snapshots on the walls of others that have been in the maze, made it to the end, and taken a snapshot of themselves wearing a ‘Slavery Still Exists’ shirt. There is also a plaque with credits and a sign informing residents to enter mouselook when going into the maze.

I entered, and went down the only path I could find that wasn’t a dead end. The first thing I saw was an image of a young, female child curled up against a wall hugging a teddy bear looking distressed. As I continued down the path, another photo of a young female child showed her against a wall, crying into her hands, curled up like a ball. A few feet away was another picture of a person caged.

Continue reading "[HMDS] A Teen Resident Describes His Experience in the Camp GK Maze" »

August 22, 2006

[HMDS] Traffic Updates at the Camp GK Maze

When last I reported, we had seen 750 teens visit the maze. Now, almost seven days after it first opened, we have had a total of 1300 teens visit. In addition, 315 teens have donated $32,000 Linden (around $110US).

August 19, 2006

[Press] Images for Print Reporters

The following are photosets on Flickr arranged for reporters who wish to cover the work of Global Kids. To use a photo, either:

1) Click on any photo to enter the photoset
2) Click on the right on the name of the photoset
3) Click on the photo you want to use
4) Above the photo, select "All Sizes"
5) Select "original"
6) Select "Download the original"
7) Credit the photo to "Global Kids, inc. www.GlobalKids.org"
8) Let info@globalkids.org know when the article/blog is available.

This will provide a high resolution .jpg. If you require higher resolution, please post a comment to this blog entry with the exact name of the image desired. We have images that are around 5 megs (flickr would provide those, unfortunately).


The following are photos of the Camp GK in Second Life teen final project, a maze to educate teens and inspire them to take action to end child sex trafficking around the world. In the photos below, three campers who created it - Ryan, Nate, and Tin - tour the maze. They selected each of the locations.
www.flickr.com

The following are photos from Global Kids' 2006 Camp GK in Second Life:



www.flickr.com




August 17, 2006

[HMDS] Traffic update at the Camp GK Maze

When last I reported, we have seen almost 200 teens visit the maze, plus the 200 who came during the beta test. Now, just two days later, we have had a total of 760 teens visit, almost double the number. Even more impressive, Second Life reports our traffic as 6566, which is a combination of people AND time spent. That's a lot!

Also, 235 teens have donated $26,541 Linden (around $89US).

[HMDS] Camper Reflection: Camp Global Kids = An Amazing Adventure!

As Camp Global Kids 2006 comes to a close, we asked some campers to share reflections they had on the experience. Here's our first! Go Nate!

Camp Global Kids = An Amazing Adventure!
By: Nate Kongo

Global Kids has been the only organization to have an influence on the Teen Grid in Second Life. During the summer, Global Kids had a camp; the camp took place Monday-Friday, 10am EST-1pm SLT for a total of 4 weeks.

How was GK supposed to get around 25 campers to participate in the camp 3 hours a day for 20 days? A
stipend of 100USD was the answer. I am sure the main reason most of the campers came was for the stipend. I am not saying that we are bad people because of that, but it was a great idea for GK to provide a reward.

The first week of camp was vigorous journey as there was much to learn about the rules. The rules guided us in every way possible. Getting to know each other was probably one of the best parts of camp. We all became close because we were able to learn about each other. We were a group of SL veterans; we have seen the ups and downs of the teen grid, from the tsunami of malls, to the waves of trigger-happy noobs. (For some of you who don't play SL, noob in this case means somebody new to Second Life).

The activities in Camp GK can be compared to a rollercoaster. You first have the giant huge hill, which represents meeting each other, and completing the first week project. The best part of week one would probably be either the frozen photo activity, or the hippo crashing the sim. That one hippo became the mascot of Camp GK.

The second week of camp would be the the second largest hill in a coaster, which usually comes right after the first hill. This hill is smaller, but still big. In camp week 2, we started to see the global issues in the world. We played games to represent them, to show how it feels, to see how we can help. The second week project probably wasn't favored by some campers, we had to make a newspaper about various
topics that included Second Life.

Week three of camp was pretty difficult. This was a tough week because we had to pick a topic, and convince the rest of the campers to choose this topic to use as our action project. The bunny hills in a rollercoaster would be week three because the hills are small, but you go very fast over them, thus creating the feeling you are about to fly off the rollercoaster car.

The last week of camp was probably the hardest; we had to do many things. First, we had to learn about the topic that was picked, which was child trafficking. The next step was to decide what we will actually do to show the rest of the Teen Grid about the global issue. The idea came pretty quickly, we were to make a maze, and at the end of the maze you would go to the monument. When you are in the maze, you were to answer questions about trafficking, and you would see pictures and people's stories. We originally
had 6 mazes, all the same, but we decided to cut it down to 3 mazes, which are 3 different mazes. The last week was difficult, so I would compare week 4 to the sharp turns on a rollercoaster.

Camp is over, but has not been forgotten. All of us campers will remember camp, and we will still be involved at the GK islands. I hope GK does more camps and programs because I really enjoyed the summer camp. It made me realize what REALLY is happening in third world countries and even the rest
of the world. Hippo! =)

August 15, 2006

[HMDS] Teen Report: And we FINALLY open

Finally, after lots of hard work; the Camp GK Maze opened for everyone! Mercury and all the campers worked very hard to make this work, and now it's up and running! The maze turned out great, and I think many teens were impressed. One of the teens that came to visit was Jackson Widget. He said the following about the maze;

"The Maze was an amazing experience. I learned SOO much by just taking a simple, yet fun stroll through. Camp Global Kids definitely delivered, delivered above all expectations." (Yes, He gave me permission to post this quote).

We had a visit from Claudia Linden when we first opened, and she helped us resolve some issues =). Below is a pic of Claudia, me, Jackson and Mashew Cheeky:

Claudia Linden, Lucky and Jackson on Maze wall

I was given a nice idea for the blog by, none other than (drumroll): Rafi. I followed two teens through the maze and then asked them a few questions. First one to complete the maze was Ming Chen (Then followed by Heather Quasimodo a few seconds later!!)

Here's Ming Chen's Interview:


Ming Chen: Neat maze xD
Lucky Figtree: Thanks! What did you like the most?
Ming Chen: I liked the signs. it shows the emotion of how it is a real problem
Lucky Figtree: =) Was there anything you didn't like?
Ming Chen: the trick blocks >_<
Lucky Figtree: Haha!
Ming Chen: where you answer it to find a dead end
Lucky Figtree: What do you think the TG can do, to help this cause?
Ming Chen: can invest into the cause to express that we want the problem solved even if we dont have to endure the torture they must go through everyday
Lucky Figtree: How important is this cause in today's world?
Ming Chen: it is a good foundation to gain more support in the future.. it will take time for the organization against sex trafficking to gain enough support... but sooner or later it will make a huge difference
Lucky Figtree: Thanks =) Do you give me permission to use this in my blog for www.holymeatballs.org?
Ming Chen: sure

--

Heather Quasimodo's Interview

Lucky Figtree: Hi Heather!
Heather Quasimodo: hi!
Lucky Figtree: What did you think of the maze overall?
Heather Quasimodo: i thought it was a great idea, =]
Heather Quasimodo: i found it amusing
Lucky Figtree: Was there anything you liked/didn't like about the maze?
Heather Quasimodo: nope i think that it was a pretty good maze
Lucky Figtree: Thats great!
Lucky Figtree: What else would you suggest the TG can do to help this cause?
Heather Quasimodo: well i know if you keep this up more people will know about it and want to donate
Lucky Figtree: And how important do you think this cause is; In today's world?
Heather Quasimodo: i've seen the donation box around but i didn't know if it was a scam or not, but now that i see global kids is supporting it, and they are an organization, i know they won't scam so i'm not scared to donate =]
Heather Quasimodo: i think it's really important. because these kids are the next generation, and the world can't survive when they are forced to do these things
Lucky Figtree: Great! Thanks ! And do you give me permission to use this in my blog for www.holymeatballs.org?
Heather Quasimodo: sure

As you can see, the teens had a lot to say and were really thoughtful about the issue. That's what we were going for, yay!

[HMDS] Sneak Peak II: The GK Camp Maze Monument Card

Below is the "The Monument to those affected by Child Sex Trafficking," written by Camp GK, which teens receive when they arrive at the end of the maze, at the monument in the sky:

    Congratulations and Welcome to the Monument for those affected by Child Sex Trafficking!

    If you've made it this far it means that you've shown grit, determination and perseverance in the face of challenges that are not easy to overcome.

    Now that you're here, you can help others that are faced with real world challenges that are almost impossible for them to overcome.

    There are THREE ways right here in this monument that you can help those affected by what many call the 21st Century's Slavery:

    - SIGN A PETITION! - Touch the book on the table and with just a few clicks of a button you can show your support to end this global problem. By gathering thousands upon thousands of signatures and sending them to the people in power, we can show that this is an issue governments and other powerful bodies should work to address,

    - GIVE A DONATION! - Click the donation kiosk to contribute to the Polaris Project, an organization that works to end Child Trafficking and modern day slavery. Even a couple of Lindens help! Check out more about the organization at www.polarisproject.org

    - SEND IN A PHOTO! - While wearing your 'Slavery Still Exists' T-shirt as well as the other freebies you've acquired through the maze take a photo of your avatar and send it to Rafi Gkid. We'll send it in to a real life campaign that gathers photos of people wearing shirt and holdig signs that say 'Slavery Still Exists'.

    Yours will be the first photos of teens from a virtual world that are showing their support to take action on this issue, and when you send your photo to Rafi Gkid, we'll put up your photos on a 'Wall of Support' on the outside of the maze!

    * Be sure to include your avatar name in the title of the picture (eg: Slavery Still Exists - Your avatar name) and we'll reimburse you the 10L of the picture. Limit on pic per person!

[HMDS] A Sneak Peak: Sex Trafficking Action project Welcome NoteCard

Below is the "Sex Trafficking Action project Welcome NoteCard," written by Camp GK, which teens receive when they first arrive at the maze:

    Hello everyone. Welcome to the Camp Global Kids action project to raise awareness about Child Sex Trafficking.

    Throughout the Camp Global Kids summer program, we explored a variety of global issues. Child Sex Trafficking is a particularly horrific issue that has struck us as profoundly worrisome, so we chose to take action here in the Teen Grid. This is why we're here - to inform YOU about Child Sex Trafficking and how you can help end this global crisis.

    Using children for sexual exploitation is a high-profit, low-risk industry very often run by organized crime units throughout the world.

    It is a global problem not reserved for third world countries but is also growing in countries such as Canada and the United States.

    Our project starts out with a maze. Children are often lured into slavery by promise of food, shelter or money. As they are drawn deeper into the nightmare of sexual exploitation, their will to escape must feel like a maze - confused, hopeless and their world becoming a dead end.

    We hope as you progress through the maze you will take the opportunity to look at the photographs, read the testimonies and become aware of the facts about this crime against children.

[HMDS] Traffic Update at the Camp GK Maze

In the last few hours since it opened, we have seen almost 200 teens visit the maze, plus the 200 who came during the beta test. Between today and the beta testing, 146 teens have donated $21,300 Linden.

Siege191 Swayne had this to say, which he/she said I could shre here: "I really like what you guys are doing here bringing awareness in the virtial world to issues in the real world where it mattters." And here is the photo submitted of in his/her new Slavery Still Exists t-shirt:

Here are a few photos of the traffic around 10pm EST.


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