The Global Kids Digital Media Youth Advisory.

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April 14, 2008

[dmya] Distance Assistance for Puget Sound Off

DMYA gives feedback from a distance

Each month, our Digital Media Youth Advisory meets with people that are doing work in the field of digital media and learning, and this month was no exception. What was different this meeting though, was that the person they met with, Deen Freelon of the Puget Sound Off project, was about 3,000 miles away. Pictured above, Deen joined us from Seattle via Skype video.

Puget Sound Off is a project out of the University of Washington that aims to create youth engagement around local civic issues in their community, from education to technology to animal rights. It's part of a larger initiative to study how youth civic engagement is changing as a result of the digital media. The members of the DMYA spent about an hour and change with the site, testing out everything from building profiles to uploading pictures to leaving comments on blogs. Hopefully their feedback will be helpful to the project, and all the DMYA members wish it luck as it gets ready to launch!

March 11, 2008

[dmya] Youth Advisory maps their digital lives

This month in the DMYA, we had a visit from videographers and producers that are putting together a documentary on the MacArthur Digital Media and Learning Initiative. It was a great opportunity for the youth in the advisory to both have their voices heard about what they're actually doing online, as well as to display their skill in speaking and thinking critically about their relationship to digital media.

XKCD - Map of Online Communities
For a good part of our time we did an activity that I call "Mapping Your Digital Life", inspired by the fantastic map of online communities from one of my favorite web comics, XKCD. The map, pictured right, was a great jumping off point for a discussion about the different ways that people use digital media, the kinds of communities they get involved with, and what we can learn about people by looking at their media choices.

After this, we asked everyone to create their own maps of their digital lives, which was a really fascinating process, and one in which we all got to learn a lot about the different ways the group relates to digital media. I've included some of the maps below. Enjoy!

Digital Life Map 1

Continue reading "[dmya] Youth Advisory maps their digital lives" »

January 30, 2008

[staff] Coming full circle at Global Kids

MacArthur DML Volumes

On January 9th, I hit my two year mark here at Global Kids. To some, I know this sounds like a short amount of time, but to me, it's an age. To begin with, working in GK's Online Leadership Program means that we're in a field that's moving at breakneck speed. The contours of the new media landscape are shifting beneath our feet. Every month feels like six. We've been both nimble and (definitely) fortunate enough to ride this proverbial wave, and so our team has grown and projects shifted an enormous amount as well in the short time that I've been with GK.

With so many great projects moving forward, it's rare to get a moment when you feel some real closure before moving on to the next thing. But in the past month or so, I've had another great milestone occur in my time here, aside from my two year mark. In late December, MacArthur announced the release of its Digital Media and Learning Series, six volumes which include writings by authors specializing in gaming pedagogy, online identity, youth civic engagement through digital media, and more.

Continue reading "[staff] Coming full circle at Global Kids" »

January 18, 2008

[dmya] Advisory meets with Project NML team from MIT

DMYA meets with MIT's Project NML
Project NML and the DMYA

This past meeting the Digital Media Youth Advisory got to meet with our friends and co-grantees under MacArthur's Digital Media and Learning Initiative, Project New Media Literacy. Project NML is part of MIT's Comparative Media Studies program, which put out an incredible white paper (pdf) about participatory culture and media education.

We spent about two hours with them talking specifically about the skill of networking, which is defined as "the ability to search for, synthesize, and disseminate information". As Project NML puts together its new website and works to integrate online activities that could be done to build specific skills, a lot of what they're considering is not only how to teach those skills, but also how to do so in a way that's accessible and interesting to teens.

Evaluating Data Visualization sites
Devante evaluates different data visualization sites

We looked at websites that related to the skill, specifically ones that dealt with data visualization. First we checked out Many Eyes, a website that allows user to upload data sets and have them visualized in different types of graphs, and then we visited a site that was really well received by the teens called We Feel Fine, which aggregated instances of statements about how people are feeling from throughout the blogosphere, and then visualizes them in a variety of engaging ways.

The meeting was apparently quite useful for Project NML, and they even sent over this nice note:

I just wanted to formally thank you for giving us the opportunity to work with the Digital Media Youth Advisory a few weeks back. Working with that impressive crew was just another reminder of what a wealth of knowledge, expertise, and insight resides in the minds and words of our young people.

Though we only had a few hours to work with this group, it only took a few minutes to see what a truly impressive crew it was. What I think was most remarkable was the respect they brought to the room, not only in how they treated each other but in how they approached the task we put to them—their responses to the material we showed them were both considered and considerate, and they expressed a clear and deep understanding of their role within a larger community. The specific suggestions they provided, and the confidence and poise with which they provided those suggestions, will help us immensely as we move forward with our project.

Again, thank you so much for giving us the chance to work with this terrific group of teens. The experience was unforgettable.

Go DMYA!

December 12, 2007

[dmi] The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

The six MacArthur volumes of their Series on Digital Media and Learning are now available, and the DOZENS of chapters are each available, for free, for download. Go MacArthur and MIT press! The Global Kids Leaders in the Digital Media Youth Advisory contributed to the process by providing inspiration through essays and other media, helping to vet the initial abstracts, running an hour-long workshop on youth voices for all of the editors and authors, and doing research on specific topics for a number of the authors.

Info on all six volumes: http://www.mitpressjournals.org/loi/dmal

Download Barry's chapter: Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework

An abstract of his chapter follows:

In this chapter, I use anecdotes and case studies from both work and personal experience to make an argument for treating games as a form of youth media and explore what this means for after-school youth programs. I talk about my son. I talk about a hotdog stand. I talk about two after school programs in which youth make or use games to engage with serious global issues. I explore the creation of Ayiti, a game about poverty in rural Haiti, and what it meant for youth of color to take part in its creation. I explore a teen program in the virtual world of Teen Second Life that created a maze to educate their peers about child sex trafficking. I discuss James Paul Gee's Situated Learning Matrix, the digital literacy theories of Henry Jenkins and the perspectives of other key thinkers in this volume and in the field to explore their implications for media literacy and youth development programs. The chapter concludes by talking about 21st Century Skills as a context for situating games-based learning and references Carol Channing's voice as a source of hope.

December 10, 2007

[dmya] DMYA begins process on designing Digital Media workshop for teens

This past Friday we had our monthly meeting of the youth advisory, during which we really delved into the process we started last month of creating a series of teen focused workshops on issues related to digital media. The driving question behind the development of these workshops: What do teens need to know about digital media usage that they do not?

Over the past half-dozen or so years, Global Kids staff, most of which work on the ground in New York City public high schools, have come across all sorts of new challenges in regards to our students' use of the internet, cell phones and games. From figuring out ways to circumvent blocks that schools put up for certain web sites to socializing in what often seemed like imprudent ways on sites like MySpace, it was clear that some discussion and education, for both staff and teens, needed to happen. And while the Online Leadership Program conducts educational programs that use digital media and often (though not always) have teens actively reflecting on many of the social issues surrounding digital media usage, this is only a fraction of the teens we work with on the ground.

So this year, we decided to start on the process of developing a core curriculum that directly addressed these issues, and that could be taught in afterschool programs at all of our school sites across this city. Rather than come from the top down in developing this curriculum, we figured it best to start with the teens themselves, and who better to go to than a youth advisory on digital media?

In the last meeting that we had, we began the process by brainstorming a myriad of topics relating to digital media usage that the teens felt could be included in this series of workshops. This month, after narrowing down that large list, we began the research process into four broad areas:


Protecting yourself online – Socially
How can teens:
- Recognize email scams, credit card phishing?
- Deal with ‘cyberbullies’, ‘griefers’ and online troublemakers?
- Protect themselves from sexual predators?
- Know when and how they can safely use credit cards?

Protecting yourself online - Technically
How can teens:
- Safety surf the web?
- Avoid viruses, hacking, popups, spyware/malware?
- Know how to deal with an infected computer?

Piracy, File Sharing, Remixing and Fair Use
How can teens:
- Know what intellectual property is, and why it's important?
- Know when it's ok to download content (music, videos, software) from the internet?
- Know when something is copyrighted?
- Create intellectual property of their own and determine how it will be used?
- Advocate for their own right to fairly and legally use the copyrighted material of others?

Credibility
How can teens:
- Determine whether information they find online is credible and accurate?
- Know where to go to find accurate information?
- Recognize and differentiate between amateur and expert content online?
- Understand how website design factors play into their own process of determining whether something is credible?

By the end of the workshop, we had some incredible facts and resources relating to these areas, and are working to compile them into a research base upon which both the Online Leadership Program staff and the youth advisory will work from to synthesize factsheets and activities that can be included as part of workshops. Can't wait to see how this process develops!

Check out some pics from the workshop:
Ross gets the facts!
Ross gets the facts on credibility!

Nafiza and Jean brainstorm
Nafiza and Jean brainstorm about what the potential dangers are for teens that don't know how to protect themselves online from scams, cyberbullies and predators.

November 5, 2007

[dmya] 07-08 Digital Media Youth Advisory off to a strong start

The DMYA!

We've officially begun our third year of the Global Kids Digital Media Youth Advisory, one of the more unique programs we offer in our Online Leadership Program. Whereas other GK programs aim to educate and activate young people, this program is actually looking for young people to inform and advise us and the MacArthur Foundation in regards to its $50 million Digital Media Initiative which it launched last year.

This year, we started on a number of projects. The first was having the DMYA help develop a survey that all Online Leadership Program students will take at the beginning and end of this year to help GK assess how their skills are changing as a result of being in an OLP program. See some pics below of DMYA teens testing out a draft which they later gave feedback on:

Jurrell evaluating his digital literacies
Jurrel evaluating his digital literacies

Tashawna

Later in the meeting, we started brainstorming ideas about issues that teens encounter in their digital lives that they would be interested in having GK trainers address in workshops throughout the NYC schools we work in. Some of the topics they came up with were privacy and safety online, appropriate parental limitations on computer use, credibility and evaluating sources, and dealing with cyberbullying and other forms of online harassment. There's a lot there, hopefully we'll be able to work together to figure how some or all of these issues can be addressed in a GK workshop.

Thanks to all the teens for your valuable feedback and ideas!

October 3, 2007

[dmya] TSL teens give feedback for Pew Survey on Gaming

As part of GK's work with the MacArthur Foundation's Digital Media and Learning Initiative, Global Kids youth leaders often have the chance to support the work that other MacArthur grantees are doing with their own ideas and perspectives. Recently, some of the most digitally literate teens involved in GK, from our Second Life Internship Program, were able to give feedback to the Pew Internet and American Life Project about an upcoming survey that will be conducted to find out the role and impact that video game play has in the lives of today's teenagers.

The feedback the teens gave was extensive; ranging from thoughts about how language might be changed to make the survey more easily understood to suggestions about well known examples of games that could be used when asking about game genres. Many even suggested ideas for additional questions that might make the survey more complete. It's wonderful to reflect on the fact that thoughts these teens had can influence what will potentially become a very influential survey for educators, parents and policy-makers, not to mention on the great example that the MacArthur Foundation is setting here by considering youth as experts in their own right and empowering them to be part of this process of examining the effects digital media has in their lives. Can't wait to see the results!

April 6, 2007

[dmya/p4k/sl/nc/vvp] The First OLP Symposium

On April 5th, 2007, thirty Global Kids leaders from five different Online Leadership Programs met each other for the first time at the Museum of the Moving Image in Queens for the OLP Symposium. The teens toured the museum, presented the work from their programs, and participated in a panel for a Q&A.

Continue reading "[dmya/p4k/sl/nc/vvp] The First OLP Symposium" »

March 30, 2007

[sl] Video released from GK Anniversary Celebration

Below is the video from Global Kids two week celebration in March of 2007 observing our year anniversary in Second Life.

Post and read comments on YouTube.

February 6, 2007

[DMYA] The DMYA Meets with the GoodWork Project

Last week the teens from the Digital Media Youth Advisory met with the folks from Harvard's GoodWork Project, to help inform their upcoming MacArthur-funded White Paper on youth and online ethics.

The researchers from Harvard were really appreciative of the time they got to spend with the youth advisory, and sent this thank you:

    Dear Global Kids Digital Media Advisory Group, We just wanted to take a few minutes to thank you for the excellent conversation we had last Friday. We learned a lot about the sorts of things that you are interested in and concerned about in the new digital media and appreciated everyone's enthusiasm. When we got back to Harvard we talked about the great idea you raised about turning our upcoming paper on ethics in the digital media into something that you can read, enjoy and use. We really hope we can work with you to do that and will keep you informed as we progress on it.

    We look forward to working with you in the future. If you have ideas or thoughts and would like to email us, our email addresses are below.

    Thanks again!
    Lindsay and John

Below are some photos from the lively conversation. Click to see more.


www.flickr.com








Holy Meatballs' Digital Media Youth Advisory meets with the Good Works Projects photoset Holy Meatballs' Digital Media Youth Advisory meets with the Good Works Projects photoset




January 20, 2007

[blog] De digitale explosie in stripvorm

Erik van Roekel, on what we can only presume is a Dutch blog, posted the following entry, which we will attempt to translate afterwards. It focuses attention on the recent survey results collected by our Digital Media Youth Advisory, and then looks back to last year's Digital Media Essay Contest.

Jongeren en digitale media

"I am constantly amazed by the dependency on digital technologies. They have revolutionized our lives, making it simple yet complex at the same time."

Even een leestip voor het weekend. Vanochtend las ik een kort artikel van Dennis Hoogervorst waarin hij verwijst naar een onderzoek van Global Kids naar de rol van digitale media in het leven van jongeren. Inhoudelijk niet al te veel nieuws maar wat aardig is, is dat ze naast de belangrijkste resultaten in een soort stripverhaal (pdf) ook de daadwerkelijk antwoorden van de jongeren in een excelfile beschikbaar stellen met soms aardige quotes. Al klikkend door de site
van Global Kids kwam ik ook een Digital Media Essay contest tegen met de winnende essays in een pdf. Het geheel is dan inmiddels al wel bijna een jaar oud, maar biedt aardig inzicht in de rol digitale media in het leven van jongeren. Het weekend maar eens de rest van de files bij Global Kids doornemen.

Our Mac Dashboard translator tells us this means:

Young people and digital media

Just as leestip for the weekend. Vanochtend I read short Article of Dennis Hoogervorst in which he refers to a study of Global kids into the role of digital media in living young people. Substantive not already too much news ear what is nice, is that they the effective answers put beside the most important results in a type stripverhaal (pdf) also of the young people in excelfile available with sometimes nice quotes. Already clicking by the site of Global kids I encountered also Digital media essay contest with the winning essays in pdf. whole am then meanwhile already, however, almost a year old, but offer to nice insight in the role digital media in living young people. The weekend the rest of the traffic-jams at Global goes through kids.

We did enjoy the blog comments posted in response as well, such as:

"A year old, a doubtful source (what the hell are Global kids) and a quite small sample" to which the original poster replied, "It gives a picture of how they look at against digital media and the role this has it in their life. But no shocking news."

So who is Dennis Hoogervorst? Dennis, on his Youth Marketing blog, writes, (again, through my translation services), in his post entitled, "De digitale explosie in stripvorm,"

For now I to a small-scale research of Global kids have looked at to the role of digital media in living young people. To up to that point nothing particular, but the way the results are confessed are made that, however. Th peaks have been processed in a type comic book (pdf). And in this excel-document are the litteral examine answers of the 51 respondenten. Interesting costs. And skilfully he who still quotes have necessary for a presentation on at leuken.

January 12, 2007

[DMYA] Youth Survey Supports MacArthur Volumes

As part of our work with the MacArthur Foundation, Global Kids worked with a group of dedicated Global Kids youth leaders, our Digital Media Youth Advisory, to support the work of authors contributing to the MacArthur volumes on digital media and learning.

This past fall, the youth helped to develop and distribute surveys that covered areas various authors were interested in, reaching out to their family and friends to gather their views and experiences. Below are various documents relating to the survey. Check 'em out!

You can download the original survey that was distributed.

View the spreadsheet with data from all 51 submissions.

See a comic showing the highlights that the teens found most interesting from the survey results.

comicsurvey.jpg


If you find anything particularly surprising or interesting, feel free to drop a comment.

January 10, 2007

[DMYA] How would teens fund programs about youth and digital media?

The $10 Million Question

The youth at the recent Digital Media Youth Advisory meeting were challenged to develop their own foundation with its own funding priorities to address the following challenge:

You and your partner have 10 million to give to four organizations.

The organizations needs to meet any or all of the three following goals:

  • Understand the role that digital media is playing in youth’s lives

  • Support programs and policies that utilized the positive aspect of digital media

  • Support programs and policies that addressed the negative aspects of digital media

The teens created the four following foundations:

Continue reading "[DMYA] How would teens fund programs about youth and digital media?" »

December 3, 2006

[dmya] Meet a Few of the Advisory Members

Below are a few short bios by a number of the members in this year's Global Kids Digital Media Youth Advisory:

Troy A.
My Hobbies include playing video games and listening to music and playing football etc. I enjoy listening to R & B and most rap. My life goal is to be the best I can be in any academic courses. My favorite subject is Literacy because I get to express myself by using words. I got involved in Global Kids when two trainers introduced me. I was thrilled and wanted to find out more. I thought that since I love technology and the Digital Media Youth Advisory is based simply on technology I'd find it interesting to see what I can learn. My most vital piece of technology would have to be the computer, which is the brain of most technology devices. It delivers a lot of digital media in many shapes and forms.

Sonam D.
I would want to be part of the Digital Media Youth Advisory because teenagers today are judged and looked at differently. A gap has been created where kids don't understand adults and vice versa. This program, I believe, is a stepping stone to help narrow this gap down.

Ayesha
I am a senior in high school. I am currently in Global Kids and it is my third year doing it. I was introduced to the Digital Media Youth Advisory from Global Kids. I was interested in this program because I am part of the youth and media does affect my life in a positive way. By joining this program I can alter the minds of skeptics on digital media and technology by talking about the good aspects of technology.

Haisu Q.
I was born in Wenzhoo, China and came to America at the age of ten. I am currently a senior in High School. I have been a Global Kids Leader for about two years now. I joined the Global Kids Digital Media Youth Advisory because digital technology is very important in our lives and am eager to learn how I can contribute to the program.

Syndie E.
My name is Syndie and I'm 18 years old. I am a senior in High School. I like to get involved in a lot of things that I think are fun or important. I'm part of the Global Kids Digital Media Youth Advisory because I love playing games and digital media is all around us every day when we walk out the door and also when using computers.

[dmi] MacArthur Releases Video and Brochure on New Initiative

The MacArthur Foundation recently released both a video and a pdf to promote their new Digital Media and Learning Initiative. Both items offer an exciting overview of their work and include interviews with members of GK's Digital Media Youth Advisory, as well as video and photos from both the advisory and Global Kids work in Second Life.

Download the brochure here

June 12, 2006

[POD] 9. Essay Winner - Kyle

Essay Winner - Kyle (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


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Click here to download.

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