We had some significant progress on our game this week at P4K! The game design continues to evolve and grow stronger. On Monday, we voted on both the game’s art style, and the issues it will focus on. To choose the art style, we taped up images in a variety of different art styles. We had everything from Putomayo New Orleans jazz album covers to manga ninjas, watercolor paintings and Samurai Jack.
Each student was allowed to vote for his or her two favorites. In the end, a very detailed manga image received the most votes, with a more cartoony image from Dragon Ball Z and the Putomayo cover tying for second. I think our goal will be to have art like the Putomayo that is indicative of the New Orleans Jazz scene, and merge it with a more stylized, but simplified manga style. I think the result will look great.
We also voted on the major themes our game will address. One goal of the game is to have it move beyond simple critique and offer lessons for future disasters. There are a number of systems and resources that governments must have in place in order to minimize casualties during a disaster. In the game, players will learn about what these systems and resources are by playing in a disaster without them.
From our research and discussions, we narrowed down our selection to eight ideas, and then voted for the top five. As the plan is now, our game will have five levels, each of which will address one of the following ideas: pre-storm evacuation, emergency rescue/communication, supplies and logistics, sanitation, and equitable post-disaster reconstruction. In the Hurricane Katrina disaster, none of these systems were well organized, and confusion and shortcomings resulted in death. The heroes of the disasters are the everyday people (and agencies like the Coast Guard and Louisiana Fish and Wildlife) that took care of these needs when the government failed. Our game will point out what went wrong, salute those who acted quickly, and hopefully help others understand the importance of thorough disaster planning.
On Thursday, we dealt with one aspect of the disaster that we hadn’t thoroughly explored yet: housing. One of the motivations for the game is to draw attention to the housing crisis that is currently engulfing New Orleans. Reconstruction has looked frightfully similar to the larcenous debacle of rebuilding in Iraq. Some of the same corporations are even involved in both situations, and sweetheart backroom deals abound. As a UN committee recently pointed out, low income, primarily black residents are finding themselves with no place to live as the city draws plans eliminate poverty by eliminating housing for the impoverished.
Through our discussion, we made connections to gentrification in New York and how city planning can displace the residents it’s claiming to help. At Global Kids, we’re always seeking to connect the local to the national and the international, and Thursday’s lesson was a perfect opportunity to do so. This game will be an attempt to do the same.