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December 31, 2007

[sl/intern/teen] Intern Event: Violence in Video Games

Hey everyone, it's me again, Nicholas Kit in-world.

Just last week I ran my Second Global Kids Interns event, entitled, Violence in Video Games, and I am glad to say, it went off without a hitch! This event was intended to teach residents of Teen Second Life about how violence in video games really affects you, but it ended up being much more than that, and it was a learning experience to everyone.

The main goal of this event was to teach people about the true affects of violence in video games. With today's media's video game pounding attitude, some people think that if you play a violent video game, you, yourself will be very aggressive, which is not true, and this event taught the true effects of it.

When the event started, many people showed up, which is always a good thing! An overview of the event was given, and then we moved on to human barometer. I tried something new with it, because frankly, I never played Human Barometer before and wasn't too sure how to do it! I asked factual questions (not opinion questions, which is the norm) and we discussed why people chose the answer that they did, to try to sway the people who were not sure. The statements included were things like "Violent video games make everyone aggressive", and "Violent video games are the root of teen violence". (Both having the answer of false).

Snapshot_001

Then, we moved on to discussion and discussed people's different views of violence in video games and I passed out a fact sheet. The fact sheet included things like "For video games to create a killer, you need a bad home environment, a mental problem, and stimulation like video games or music." We discussed all the new information that I passed out, and then the event was wrapped up.

Snapshot_002

This was a good learning experience for everyone, including me. We all got to see everybody else's views, and learned about different way video games affect people. Overall, I think this was another success. I can not wait until my next event!

-Nick

-Nicholas Kit :) :) :)

[vvp/teen] Hey

;-( I miss GK, it was a lot of fun and now I’m missing out. I can’t wait until we start again. I miss u guys especially, because I can’t do second life on my computer. I also miss having fun on second life.sad.gifsad.gifsad.gif

December 28, 2007

[p4k] Slate.com counts Ayiti as one of their top picks

Ayiti: the Cost of Life was spotlighted on Slate.com in an article written by Justin Peters focusing on his top choices of free games to play online. Not only did we make his list, but he had some great things to say.

Best game with a social conscience: No matter how bad things are going, you could always be a subsistence farmer in Haiti. (To our Haitian subsistence-farming readers: God bless.) Ayiti: The Cost Of Life makes the Oregon Trail look like Candy Land. The game puts you in control of the lives of a Haitian family of five. You have four years to guide the family through a catalog of privations and calamities: hurricanes, robbers, depression, illiteracy, and on-the-job injuries. Ideally, you'll find education, prosperity, and health, but you'll probably just come down with malaria and die.

The article was also picked up by Slashdot on their site! They even made special note of Ayiti.

And when Salon says "Ayiti: The Cost Of Life makes the Oregon Trail look like Candy Land," they mean it -- most games don't need to caution you that "if the whole family is dead, you lose."

Great to see continued recognition of Ayiti. Thanks Slate and Slashdot.

[vvp/teen] Today's Workshop

We had a lot of fun today. We were able to work on different computers instead of having to share. We even got more snacks today. We spent a long time on second life which was really fun. I enjoyed the last day at Global Kids for the year. We even went to the back and made some new year’s resolution. But before that we all got paired up with someone and we had to describe a picture for them, that was really fun also. WE HAD A LOT OF FUN FOR THE LAST DAY AT GLOBAL KIDS! T WAS WORTH TO REMEMBER FOR THE NEW YEAR.

[vvp/teen] Happy holiday

biggrin.gifI just want to wish everyone here at Global Kids a happy holiday and enjoy your blessings by being with the ones you love.

December 27, 2007

[curr] Philip Rosedale on Science Education in Second Life

Philip Rosedale was asked in an interview last week: What are you most proud of this year?

He responded:


I am most proud of the uses of Second Life in education that have started to happen, because personally I am just really into that. I have a bunch of teachers in my family (and my background is in physics), and I am just really interested in how you can use Second Life to teach science. The things that have started to happen in the latter half of this year around education is just really, really amazing. For me that emerging use is the thing that I am most proud of.

And this is presumably BEFORE Philip learned of our Science Through Second Life High School class. I can't wait to learn what he thinks of that. cool.gif

December 26, 2007

[jobs] Global Kids Completes Fall Hiring Process

All positions posted on October 20th have now been filled.

As you might recall, we decided to take a rather unusual approach. We were not sure how many people we needed to hire, nor the right combination of skills. So rather than take a guess and issue a few tightly-constructed job descriptions, we approached the hiring process as one of those old Choose-Your-Own-Adventure books which allowed applicants to tell us what their strengths were and how they could best meet our diverse needs.

Some applicants left their interviews interested in a different position, or a different combination of half-time positions, than when they had first applied. GK's understanding of each position and how they could be combined into one set of hires changed for us as well throughout the process.

It was certainly resource intensive to interview for what turned out to be more than a dozen unique job descriptions, but in the end we arrived at a strong combination of new staff and consultants arranged in a combination we could never have predicted in advance.

The two new full-time staff positions at the GK office are:

  • Rik Panganiban, Second Life Producer

    Rik will be heading up the development of the new International Justice Center, a social network based in Second Life to support activities related to the International Criminal Court. As one of the lead activities in the 1990's who used the Internet to inspire and coordinate international efforts amongst NGOs to support its very creation, and as a Second Life expert, what an ideal fit. In addition, Rik will be leading the team working with the MacArthur Foundation to bring their work into Teen Second Life, exploring how virtual worlds can support their philanthropic efforts. Read Rik's own comments, some of the unique history behind this hire, and why he has been called "an unstoppable juggernaut of employability".

  • Shawna Rosenzweig, Online Educator

    Shawna will be involved with two different projects. Shawna will be partnering with Rik to manage the online components of bringing the work for the MacArthur Foundation into Teen Second Life, beginning with Conservation & Sustainable Development, Human Rights and International Justice, and Population and Reproductive Health. In addition, Shawna will be responsible for our collaboration with TakingITglobal on our new Youth Media Exchange, a web-based social network for youth around media production and global issues, in association with Asia Society.

    The following lists new consultants for our Science Through Second Life project, which will take place at Global Kids' High School for Global Citizenship. Beginning next semester, two dozen freshmen will take part in a daily class using Second Life to learn the life and physical sciences. Tracy Rebe, HSGC's Assistant Principal, will be teaching the class. Kate Farrell, a high school teacher in Scotland and a SL-educator, will assist from within the virtual world. Cathy Arreguin and Elizabeth Wellman will be developing the new science curriculum while Selen Turkey will intern on the project, assisting with the curriculum and running the evaluation.

    All of these projects are pushing the envelope -- using a virtual world as a social network to create real world change, leveraging the emergent properties of a web-based social network to empower global leaders, using virtual worlds within schools for science education, bringing philanthropic work into virtual worlds -- but that's what we love to do at Global Kids' Online Leadership Program. And I can't imagine a better group of people to take it on.

  • December 25, 2007

    [vvp/teen] Merry Christmas

    Just dropping in to say Merry Christmas to everyone and best wishes to all.

    [vvp/teen]Second Life

    Last week while I was in the global kids program we went on second life again and we were making our very own movie. I haven't really gotten the chance to blog because I had no access to the internet on my home computer. Making our own movie was fun and interesting because I have never made a movie with second life. Now I know how.smile.gif Merry Christmas and a happy new year!!!

    December 21, 2007

    [p4k] Milestones

    In our last week before the new year, Playing 4 Keeps had three major milestones: we chose our issue for the game, the students wrote their first blog entries, and we began experimenting with digital media creation. First, on Monday Barry came out to help resolve a schism in the group: the students were evenly divided between two issues for our game. Half the group wanted to do Hurricane Katrina, and half wanted to focus on the various issues of war and the military that President Eisenhower termed “the military-industrial complex.” While no one knew that term, many students could described its features: excessive spending on increasingly destructive weapons, underfunding social services to fund the military, and starting expensive, devastating, unnecessary wars.

    Both issues are important and current and the students had strong, passionate arguments. Barry was able to stress that P4K is a team, however, and the point of our decision making process is to create consensus, not have one side beat the other. As a compromise, we have decided to make a game about “The effect of the military-industrial complex on the Hurricane Katrina Disaster.” Yes, it sounds like a masters thesis, and no, that doesn’t scare us. By focusing on one aspect of Hurricane Katrina, we’ll be able to drill down and make a very specific game, but also one that connects a local (and national) issue to global issues. I think the topic will work very well for our game, and from the preliminary research I’ve done, there’s so much information on this topic we’ll have to be judicious about what we include.

    After choosing the topic, our kids went to the computers and started blogging for their first time. While some of the students took a little time to warm up to the technical details of blogging, and not everyone was ecstatic about an activity that seemed suspiciously like school work, others dove into the task. Some of the entries are rich with character and detail, and do a better job of describing the workshop than I’ve done in this entry. We’re definitely going to make blogging a regular part of P4K so the students have a chance to express themselves online and polish their writing skills.

    On Thursday we discussed the different roles within a game design team and role-played the workflow of a game company. It was the students’ first chance to think about all the different jobs within a game lab, and what roles they might want to play in our project. The highlight of the day, however, was introducing Scratch. Scratch is a program designed by MIT that allows users to create digital media projects without writing any code. Instead, instructions such as turn left, stop, and loop are embedded in virtual puzzle pieces that can be snapped together. The blocks of instructions then control images users place on a stage allowing the creation of games, movies, and art.

    The class loved the software and I was amazed at how quickly they picked it up. Within a few minutes they were making all different types of projects. Some were animating, others made music, and other students used the program like Adobe Illustrator to create elaborate scenes. I had planned to only work with the program for a half hour, but seeing how much fun everyone was having, it just seemed criminal to pull them off. For forty-five minutes we had art class, pure and relaxing. It was a good way to finish the year: our issue decided, our writing muscles exercised, and our creative juices flowing. Now the real fun begins.

    [vvp/teen] Lights! Camera! Action!

    Yesterday was so fun! We are becoming Second Life directors. Little Stephen Spielberg in our own way. My avatar was doing a music video though, lol. I caught her on Snapz Pro dancing. She looked so cute, lol. I sense a little star becoming! One of my fellow Global kids wanted her for their video so they filmed her too. It was cute. We also learned how to change camera angles and how to focus on other things rather then ourselves. Over all Global kids went well with a bang, leaving us wanting more. Happy Holidays guys, Merry Christmas, Happy New Year and whatever you celebrate I hope it’s a good one. Oh Oh Oh before I forget, Tarana and I talked to Barry, we had a very interesting conversation about holidays around Christmas time that are not Christmas. Happy holidays, Write to ya in 08!

    December 20, 2007

    [vvp/teen] Scavenger Hunt!

    Well Tuesday in VVP we did a Scavenger Hunt in Teen Second Life! I remember doing the hunt last year in the beginning as well, it was fun doing it. It was also great to see everyone this year, trying it. I think many people this year found the hunt fairly easy to do, and so many of them easily figured out how to do little things in Second Life. It's amazing to see how quickly some people are learning. I think we were all had fun making friends with new Teen Second Life residents, and finding cool places to go to. The only problem I had in my group was that, Second Life was running a little slow and I crashed at a point. But besides that, the scavenger hunt was really fun to do and working with the other VVP teens is always great. It's great seeing how much progress they have made, and I can't wait until we start filming...which we will hopefully start soon for the sake of time.

    December 19, 2007

    (VVP) Global Kids

    Global Kids has taught me new things, especially in Second Life. Every Tuesdays and Thursdays I always look forward to going to GK. I am always excited as to what we will do today. GK is a good place to build on not only your life skills but your Virtual life as well. GK is my verb. It’s what I do.

    [vvp/teen] Scavenger Hunt

    Today on second life we took turn on the computer because we were doing a scavenger hunt. It was a lot of fun finding things and making a lot of new friends outside of Global Kids.

    [vvp/teen] Thursday's workshop

    On Thursday we used the computers in groups. We were having a really fun time in second life.smile.gif

    [vvp/teen] Yesterday in Second Life

    We went over some of the basic skills. These skills involved flying, walking, adding friends, etc. Afterwards, we put these skills to work by doing a hunt. There were a few tasks involved in this hunt that we had to perform. It was pretty cool because it involved a lot of teleporting, (which I managed to do for the first time) adding new friends throughout the island and visiting new places that were amazing. I also learned that lived a lot of bats live inside the volcano. Overall, it was a great experience and I cannot wait until next time.

    [vvp/teen] Second Life

    Today we used second life again. This time we had to participate in a scavenger hunt. Let me tell you it was not easy. I probably completed only 2 of the 9 tasks. I didn't realize we could leave the island. Anyway when I did go off the island I went to Eden. It was full of different characters with different outfits. By going to the island I learned about linden and learning how to decorate the island. You can also participate in giveaways where you get money. You put on this code they give you and wait. Anyway the two tasks I completed was finding the animal that was at the bottom of the volcano and writing a notecard in time.

    [didi] A Great Start to Selection Panels!

    December 18th marked the beginning of our virtual selection panels for social entrepreneurial teams on the Dream It. Do It. Island in TSL.

    The first team to present, "Beat Bullying", comprised of three exceptionally talented young people committed to benefiting their local and virtual communities on issues related to cyber bullying.

    Questions from the Panel

    The young presenters were well prepared for the panel using slides to present their main ideas and answered the panel's many questions with great candor and humor.

    Global Kids would like to extend a warm thank you to our panelists for volunteering their time and a congratulations to "Beat Bullying" on meeting this great milestone.

    Selection Panelists

    View the machinima from this Selection Panel!

    [tsl/leadership] Fireside Workshop: Nuclear Proliferation and the Future of the Bomb

    Fireside Workshop: Nuclear Proliferation and the Future of the Bomb

    For our first Fireside Workshop of December, we focused in on the issue of nuclear proliferation and what it means vis-a-vis international politics and multilateral treaties like the Nuclear Non-Proliferation Treaty (NPT).

    We started off first by playing a game that illustrated the flaws in an international system that is not transparent in regards to nuclear weapons, and then went on to break into teams, each of which received a different real life nuclear scenario which laid out the time lines and issues related to situations actually occurring right now in the world. Each team was then given time to come up with policy recommendations about how they believed their nuclear scenario should be dealt with.

    I have to say, I'm regularly impressed by TSL residents, and this particular case was no exception. The teams came up with some really impressive proposals for approaches to challenging situations involving nuclear weapons programs in Iran, India and Israel. Check them out below. While obviously these situations are all enormously complex, I felt that the overall thread of transparency and compromise that went through a number of the recommendations are solid values to have underpinning ones outlook on international affairs. Awesome work!

    Israel:
    As representatives for the panel of presidential policy advisers, we believe it is ethically important to continue to support Israel and keep them as an ally to our government. While continuing to support Israel, we also recognize the importance of having Israel sign the NPT agreement so other governments will have a better understanding of Israel's nuclear program rather than being in the dark about their plans. It is important to support Israel in a comprehensive peace plan to attempt to create peace between Israel and some of this neighbors, including: Egypt, Syria and Saudi Arabia.


    Iran:
    Push For economical sanctions against Iran.

    We chose this because an attack could have dire consequences, and diplomatic negotiation could scare Iran. If we chose to attack, and they had a secret nuke facility somewhere, they could choose to attack us back, and we do not want to start a nuclear war because.... uh... that would be bad....... If we chose the diplomatic route, Iran could get scared thinking that it could possible be a diversion, or that we had a back-up attack plan, so they attack us.


    India:

    We need to push the country of India to sign the Nuclear Nonproliferation Treaty (NPT) because they need to be held to the rule set by the United Nations’ International Atomic Energy Agency. They will have to submit to inspections by the United Nations’ International Atomic Energy Agency so that their weapons status will be available to the world and stop Pakistan from thinking that they have to develop more nuclear weapons and finally firing them at India. Having India sign the NPT will also keep them from helping non-nuclear states attain nuclear status. The only con that I can think of would be that the Indian people may resent having to submit to the inspections and having their weapons status open to the world.

    December 18, 2007

    [vvp/teen] Second Life...

    As usual it was fun at Global Kids. Everytime I attend a workshop, I learn something exciting. It feels really good learning something new. I also tried to log on from my home but my PC wasn't working properly.

    [vvp/teen] Free time at home

    I was on second life trying to customize my avatar. I learned a few things about my avatar that I learn to wear items i built. I was amazed on the possibilities you could do.
    sick.gif

    [vvp/teen] Today in Second Life

    Today everyone was in second life doing a little hunt. So we had to do to finish the list now who ever is finished with it wins a... (are you ready..) Christmas HAT !!! lol
    I actually like the hat, I think it will look nice me lolcool.gif

    [vvp/teen] Billboards!

    Well last Thursday everyone learned how to make a billboard in Second Life! It was great seeing everyone gather the picture that they found last time and then upload it into Second Life and then use it on a prim to make a poster/billboard! I think this is the first experience many of them had building in SL, so it was interesting. I think they enjoyed it too!

    After making the billboard, we went into Second Life and took a picture of our avatars next to the billboard. Overall, we did not face that many technical difficulties, we had some...but it was not horrible. We also a guest, Erin, who was sitting in to observe our work. It was great to see her take notes. She also asked me an interesting question about whether or not I considered the copyright on the images before uploading it into TSL.

    I hadn't, and even Barry admitted that he hadn't either; it was interesting because that's the first thing I take into consideration when I am putting something up on my website, but I didn't even think of it when it came to TSL. I can't really figure out why, but when I upload something into TSL sometimes I feel like it's as simple as saving it onto my desktop. Maybe that's why? I'm not sure, but I am curious to learn what others think about this! But overall, it was great having her there and it was also great that everyone got a chance to learn how to make billboards!

    December 17, 2007

    [p4k/Teen] not as expected

    P4K is not what I expected it to be. At 1st i didn't know that it had to deal with global issues but now i understand. For example when we did all the games that we did it was not just fun but also educational as well, and although i didn't know what some issues were I learned eventually. Today was one of the most important days. We had to pick the subject that the game is going to be about which by the way was Hurricane Katrina and the war in Iraq. Many kids had ideas and me also and I also cant wait till we finish and hope that our game that we will work hard on will be played on X-box live which is all i have to say. Well I really hope that it's a game that people will play very often and also educates people and learned about the problems and try to make our world a safe environment to live in. THE END.

    [p4k/Teen] todays lesson was about not to ever drink water near the computer

    my name is leighton cordis and i am in the global kids program

    [P4K/Teen] ketnia (to be finished later)

    Katrina is bad because when it go to coutry and no one not when it come then it going to be a big flood some people can died.i think it is good to talk about it.

    [P4K/Teen]

    When i first heard of playing 4 keeps i was excited to go because i always wanted to make my own game ever since 6th grade. When i started playing kingdom hearts i always liked the way characters looked like and how the story`1

    [p4k/Teen] Ideas

    Basically what I was thinking was that since we were doing a topic of Hurricane Katrina and the War, I thought of a little scenario like this: Hurricane Katrina has hit New Orleans in Louisiana, and there is a big war in Israel because of the bombing in Lebanon (which the Americans got themselves involved in giving weapons to them and bombs to Israel). Little did America know that there were hidden files in Louisiana that got washed up along with the Hurricane. That's all I wrote for now but there will be optional info on my idea if people and my group decide to go along with it.

    [p4k/Teen] Game software

    I know we're going to be doing a long term project so one thing I just want to get across to my fellow teammates as well as Global Kids as to what program we are going to be using to create the game, whether it is: Flash, C++, or C#?

    [p4k/Teen] Today's Festivities

    I must admit that i wasn't paying attention to most of the discussions and peace talks that took place due to my unfortunate and constant lack of sleep, as well as the thought of $10 disappearing from my wallet as of 5th period this afternoon... (sometimes, it sucks to be me). Moving forward, we did an original activity planned by Global Kids in which the participants were asked/instructed to grab the hands of the person that was two people away...or somewhat. After the enjoyment and delight of being tangled up within human arms and human sweat, we were then instructed to figure out ways in which we must "untangle" ourselves to form a perfect or "disconfigured" circle. Sounds fun, doesn't it? (Laughing sarcastically).
    Next, we journeyed over to the digital point of view where the P4K gang and mediators participated in a viewing of a music video entitled "The Saints are Coming" with appearances by a personal frat party and performances by Green Day with vocal assistance from U2. (Nothing like a music Video to scare you to death or worse :)). Included in the viewing was a question sheet that was based on the events, (and lyrics), in the video. Afterwards, we once again discussed or voted on what we wanted our game to be based on, (WAR or Hurricane Katrina.....which is where my uncanny drowsiness got the best of me, so i lost track on what was voted on, [dear god, i hope it's war]). Anywho, here we are at the computers making a brand new post for our personal accounts and all that good stuff.

    Did you learn anything, yet?
    Hope so!
    -Otis-

    [p4k/Teen] i'm not done yet

    Today we talked about the war, teamwork, and some other stuff. We even watched a video

    [p4k/Teen] momo' s Katrina story

    Playing 4 keeps teaches us about all the things we forget in the world. This shows us how lucky we are to be living in New York. This is a club for the people who desire to shout their feelings out to the world. Today in the Club we spoke about war and hurricane Katrina. We spoke about how they both affect each other. We watched a video name ''The Saints Are Coming'' and this tells us about what could have happened if the war wasn't going on right now. They could save the people from the damage of hurricane Katrina. There could be helicopters delivering food for people and trying to seal up the dam. Money matters at this point because of the disasters that happen now.

    [p4k/Teen] The American Decision

    For 17 sessions now Global Kids has been working on a new game that we going to create. Today, we finally found a topic to create the game about. Everybody was happy that we came up with a great topic. Now, we just have to do some reseach on the topic. The topic is about war and katrina.

    So, the question is: what is the american decision....should we fight in iraq or save the nation from flooding.

    [p4k/Teen] hurricane katrina

    cool.gif

    our game is going to be based on hurricane katrina and U.S.Troop

    +

    [p4k/Teen] U.S. Troops x Katrina in New Orleans = A Better Product

    I'm thinking about a game where each level has two missions, one were U.S. troops are helping you, then a harder one where you are alone ( in both missions you must do the same thing). The mission where troops help represents what could have happened if the war would have been over, and the harder one were you're alone will represent what really happened.

    [p4k/Teen] Hurricane Katrina

    Hurricane Katrina was one of the strongest storms to impact the coast of the United States during the last 100 years. With sustained winds during landfall of 125 mph (a strong category 3 hurricane on the Saffir-Simpson scale) and minimum central pressure the third lowest on record at landfall (920 mb), Katrina caused widespread devastation along the central Gulf Coast states of the US. Cities such as New Orleans, LA, Mobile, AL, and Gulfport, MS bore the brunt of Katrina's force and will need weeks and months of recovery efforts to restore normality. I found this information on the website of the NOAA Satellite and Information Service.

    [p4k/Teen] Deciding on a Topic

    Today we ''supposedly'' decided on a topic in which we decided on to merge the two topics our game was going to be about out topics were War and hurricane Katrina.It took two days(and alot of fustration and debate ) but we came to a compromise. I wanted to do a game on the counter intillegence program but from my blog we know how that went well hopefully this won't be total drag but on the other hand with a group I have to work with it would seem that way.

    [p4k/Teen] I will tell you about p4k

    In p4k we design video games and use them to help us to see problems that are happening in the world today. The game that we have decide on making is a mixture of two world issues. These games will be on the war in Iraq and about the Hurricane Katrina. We are not sure yet on how we are going to do it but we will find out how to make a good game.

    December 16, 2007

    [p4k] Tragedy and Hope

    Last week was a challenging and exciting one for Playing 4 Keeps. On Tuesday, we came to Canarsie ready to start researching possible topics for our game. Instead, we were told the school was having a “rapid dismissal” and all after school programs were cancelled. There was a meeting after school where teachers were to be told the bad news before the Board of Ed went public: Canarsie is being phased out. Next fall, Canarsie will stop accepting freshmen and it will graduate its last class in 2011. Over then next few years, vacancies will be filled by three of even four new, smaller charter schools.

    Some of the staff was outraged, and as I sat with my fellow GK trainers, we braced for the coming battle to keep up student morale. I’ve never been through this process before, but from what I’ve been told, it’s a struggle to keep students excited about education and stop them from feeling like the school system is casting them aside. We have a strong group at P4K, but we’re going to have to work extra hard to help everyone stay focused on the road ahead. The DoE’s decision has nothing to do with the quality of Canarsie’s faculty or students, and it’s our job to make sure the students realize this. Changes our hard, but learning to adapt to them is a vital part of growing up. I’m sure our students have the maturity to handle this transition.

    Thursday, after some discussion of Monday’s announcement, we got down to business. We’re looking to have our game’s issue established before winter break, and that’s fast approaching. We started the workshop by watching some short videos on topics the class had shown interest in. First, we saw an excerpt of a documentary on the Black Panther Party that focused on the pivotal role of women, the BPP’s school breakfast and health clinics, and the FBI’s COINTELPRO program which was designed to infiltrate and destroy the party. Next, the students learned about Abu Ghraib and the use of torture in the War on Terror. Finally, we watched part of Spike Lee’s documentary “When the Levee’s Broke.” We had the students break up into small groups and use the information from the videos as well as other topics we’d discussed over the year as a starting point to think about what issue our game should be about. They were encouraged to pick one of the issues from a list, or decide on their own issue and develop persuasive arguments for why their issue should be picked.

    When we came back together as a group to pick our topic, I was amazed by how passionately our students argued for their causes. They really cared about the issues they’d chosen and they were determined to make their fellow students understand why the issue was worth caring about. Two students felt COINTELPRO was most important. One argued that there can be no justice in a society where the people enforcing the laws cannot be trusted. I saw a flash of young Huey Newton and my face hurt from smiling so hard. Gay rights and the death penalty were two other topics proposed, but after the first round of voting, Hurricane Katrina and War were the two issues on top.

    War is, obviously, an enormous topic, but the specific facets described were massive military spending, increasingly destructive weaponry, and privatization. I told them those issues are collectively known as “the military-industrial complex.“ When we voted on these issues, however, with precious few minutes left in the afternoon, the vote tied 7-7. The debate raged even more passionately after the vote, and the decision couldn’t be made in the time left. Monday afternoon, however, we’ll have this done and be ready to start planning the game.

    [Conf] The "Totally Wired: How Technology is Changing Kids and Learning" public forum

    The Totally Wired: How Technology is Changing Kids and Learning public forum, featured panelists Henry Jenkins, Katie Salen & Howard Gardner, was held Wednesday, December 12, 2007, 5:30-7:00 pm EST, at the Brattle Theatre, 40 Brattle Street, Cambridge, MA 02138.

    Hosted by the John D. and Catherine T. MacArthur Foundation to celebrate the publication of the MacArthur Series on Digital Media and Learning. The panel was introduced by Jonathan Fanton, MacArthur President, and moderated by Connie Yowell, MacArthur's Director of Education.




    VIDEO/AUDIO:

    This event was streamed live into the virtual world of Second Life on the main grid at the University of Southern California's Annenberg sim and within the teen grid on the Global Kids island. Below you can watch the video from the live event (we apologize in advance for a few microphone glitches):

    Listen to the podcast

    In addition, we compiled a half-hour collection of videos made of the presentations as viewed in both the teen and adult grids of Second Life:

    To download the original video files, to mash-up with appropriate credit of course, go to our blip.tv collection.


    PHOTOS:

    View all photos posted with the mac121207 tag.


    CHAT LOG:

    Read the abridged transcript from the teens who were watching on the Global Kids Estate. While watching the stream they discussed the topics as they were raised, such as:
    - Web sites blocked at schools
    - The concept of being a digital native
    - The relevance of testing


    COVERAGE:

    "Experts Praise Classroom Media," Harvard Crimson, MA
    "How they'll learn," Boston Globe
    Coverage of the event on a German education blog

    December 14, 2007

    [vvp/teen] Second life and the GK Celebrity

    Yesterday in our workshop there was a guest doing research, she seemed excited to join us and learn about Second Life. I got to work with Nafiza, a vet of the whole GK thing. I think Nafiza is the official Global Kids Celebrity. If you look at the website there are picture of her everywhere, lol. Plus she is like a Second Life pro. She taught me about groups and how there are Second Life designers who make clothes, and you can buy them or join and a group and get great clothes for free. There were other islands and great graphic art all round. So yeah Nafiza is the Official Global Kid Celebrity of the Virtual Video Project. Hope she doesn’t mind me shouting her out! lol

    [vvp] They're starting their Second Lives!

    This part of the year is always so exciting, when a new group of students first come in to Second Life.

    This week the Virtual Video Project's youth leaders came into Second Life for their third time, learning how to import images from the web to make billboards about peace and justice.

    Here they are hard at work:

    Totally Wired Thoughts

    I just got back from the Totally Wired conference in Boston and I was amazed to see so many people were interested on how digital media is providing new learning venues for youth. The theater, where the conference was held, was packed and the public was very much interested in knowing the link to our live video stream so that others could also enjoy the conference. The whole experience really made me realize how important the OLP department is to Global Kids and our youth. I really think we are doing some groundbreaking digital media work and we are ahead of many organizations that are simply providing classroom learning environment for students. Attending this conference reminded me how important it is for OLP to continue to use digital media as a learning tool for our youth.

    [press] NY design school launches research lab for serious video games

    A recent nationally circulated Associated Press article online, written by AP writer Colleen Long, announces the new research lab at the Parsons design school which will be focusing on developing and studying serious games and their scope for social good.

    PETLab, the first such lab in the country, will work on creating models of new types of games or interactive designs that address social issues and will do interactive research on whether playing the games helps effect positive social change.

    Global Kids hopes to partner with PETLab on some of our projects this upcoming year (stay tuned for more on that). We also were overjoyed to be cited as a good example of what is possible in the field of serious games.

    Lab researchers hope to create more games like the popular "Ayiti: The Cost of Life," developed by the nonprofit Global Kids and tech company GameLab, in which players manage a rural family of five in Haiti. The aim of the game is to keep the family healthy, and players make decisions on whether to save money or spend it on a party or at the store, and the family benefits or suffers based on the decisions.

    You can read the full article here.

    December 13, 2007

    [vvp/teen] Today's workshop

    Today as always we learned something new. We learned how to make a billboard in SL. To make one you have to first of all have a saved picture. Go to upload image, which will cost you 10 lindens in SL. Once you have your picture, click on build and from there you edit. Apart from the billboard we also made a ball. We took snapshots of ourselves sitting on our billboard. Today was a fun day mostly because it went smooth.tongue.gif

    [conf] Teen Chat from 12.12.07 MacArthur Stream

    The Totally Wired: How Technology is Changing Kids and Learning public forum featured panelists Henry Jenkins, Katie Salen & Howard Gardner, was held Wednesday, December 12, 2007, 5:30-7:00 pm EST, at the Brattle Theatre, 40 Brattle Street, Cambridge, MA 02138.

    Below is the abridged transcript from the teens who were watching on the Global Kids Estate. While watching the stream they discussed the topics as they were raised, such as:
    - Web sites blocked at schools
    - The concept of being a digital native
    - The relevance of testing

    Rafi Gkid: Have a seat guys, it's about to start!
    Mk5793 Zeluco: lol....the seats still aren't scripted...
    kevin Oto: they wont work
    Rafi Gkid: Just need to click it from the right angle. : )
    Cage Babii: what we doing
    Rafi Gkid: Just hit play on your movie tab and you should be abl e t o see the st ream.
    Mk5793 Zeluco: rafi...what's up with the pics to the right of the scre en? XD
    Rafi Gkid: Those are the presenters tonight.
    Rafi Gkid: Just hit your video tab to get the stream going.
    kevin Oto: will be on youtube 2
    Meghan GKid: Read the Green sign, also, for more info :)
    Rafi Gkid: Welcome Mike, Kronos.
    Rafi Gkid: We're watching a live panel from MIT with Henry Jenki ns, amon g ot her people.
    Mk5793 Zeluco wants to see leroy jenkins XD
    Mk5793 Zeluco: lol they're 2 mins late so far >.>
    Rafi Gkid: It should start in just a couple of minutes.
    Mike Denneny: Where is this taking place
    Rafi Gkid: At MIT, which is in Cambridge Mass.
    Mk5793 Zeluco: lol, noones waved at the camera so far >.>
    Mk5793 Zeluco: *jeopardy song plays*
    Mike Denneny: I could state several things that secondlife ha s cha nged ab out my life.
    Mk5793 Zeluco: yay vidz!
    Mk5793 Zeluco: omg thats SL!
    Rafi Gkid: lol, yup, that was GK island
    Rafi Gkid: Are you guys doing ok with loading? Can you hear it a lri ght?
    Mk5793 Zeluco: I see it
    kevin Oto: it see it
    kevin Oto: and i hear it
    Rafi Gkid: w00t sl!
    Mk5793 Zeluco: w00t! SL 4 life!
    Rafi Gkid: yay shout out.
    kevin Oto: but not loud
    Second Life: Your region will restart in 5 minutes and 0 s eco nds f or m ain tenance.
    kevin Oto: omg
    Mk5793 Zeluco: oh fun -_-

    Second Life: Your region will restart in 1 minutes and 0 s eco nds f or m ain tenance.
    kevin Oto: 1min
    Mk5793 Zeluco: going down with the ship rafi?
    Second Life: Your region will restart in 0 minutes and 30 sec onds for mai ntenance.
    Rafi Gkid: i guess so... i tried, we'll be back up in a couple
    Rafi Gkid: yup, you can watch on the web.

    Rafi Gkid: do you guys have the video working?
    kevin Oto: yap and yap and yap
    kevin Oto: is he going to show any thijng
    kevin Oto: he keeps talking
    kevin Oto: why did i just foze
    Rafi Gkid: well the panelists are going to get up there soon
    kevin Oto: will they show second life on this
    kevin Oto: or online sites
    kevin Oto: or just talk
    Rafi Gkid: not sure
    Mk5793 Zeluco: lol they already have >.>
    Rafi Gkid: you might try listening to what he's saying though. : )
    Rafi Gkid: Katie wrote one of the best books on game design, if tha t's s omet hin g ya'll are interested in.
    Echolon Syaka: so what they talking about
    Echolon Syaka: like doing
    Rafi Gkid: The book is called "Rules of Play"
    Rafi Gkid: it's amazing
    kevin Oto: were is it at
    Navaro Bao looks it up
    Mk5793 Zeluco: lol....book.... that word is almost archaic
    Navaro Bao: Heh.
    Rafi Gkid: Still important folks
    Rafi Gkid: Howard Gardner is a HUGE guy in the field of psycholo gy
    Navaro Bao: http://books.google.com/books?id=UM-xyczrZuQC& dq= rules +of+ pla y&pg=PP1&ots=2xLJxR5DZo&sig=H5V7y5mQhrlxsUjWBr1abCNhFPM&prev=http://www.google.com/search?client=firefox-a&rls=org.mozilla:en-US:official&channel=s&hl=en&q=rules+of+play&btnG=Google+Search&sa=X&oi=print&ct=title&cad=one-book-with-thumbnail
    Rafi Gkid: he originated the idea of multiple intelligences
    Navaro Bao: Thats the book link I think, heh.
    Navaro Bao: Hooray for Feedback!
    Echolon Syaka: embarising
    Mk5793 Zeluco: gor that right XD
    Mk5793 Zeluco: yes...static the evilness up XD
    Navaro Bao: And then it started to Rain
    Rafi Gkid: eep!
    Mk5793 Zeluco: no one shall hear >:)
    Echolon Syaka: what was that
    Navaro Bao: She turned off her static machine.
    Echolon Syaka: oh my gosh
    Echolon Syaka: get better sound systems
    Echolon Syaka: xD
    Navaro Bao: "Allright, who's playing with Tinfoil?"
    Mk5793 Zeluco: XD
    Navaro Bao: It's good enough, we're used to things not wor kin g per fect all y. We do play secondlife afterall :P
    Rafi Gkid: I'm being told that this is a really old theater with an old soun d s ystem,
    Rafi Gkid: Do you guys feel empowered?
    Mk5793 Zeluco: not atm
    Mk5793 Zeluco: unless feeling empowered is what I think is fe eling bor ed. ..in which case, I must be really empowered >.>
    Navaro Bao: Lol
    Echolon Syaka: this is teh worst feedback ive ever heard i n m y wjo le l ife
    Echolon Syaka: xD
    Echolon Syaka: and he thinks talking louder is gunna make it so u can he ar him better
    Echolon Syaka: but it just increases the feedback

    Rafi Gkid: Welcome Ryan!
    Ryan Dayton: thank you
    Mk5793 Zeluco: lol...maybe we can have chewbacca translate fo r him ...
    Rafi Gkid: How many of you have filters on computers at your sch ool s?
    kevin Oto: we do
    Ryan Dayton: I do
    Echolon Syaka: me
    kevin Oto: but we got to prozy sites
    Ryan Dayton: sidewalksoup.com
    Ryan Dayton: :D
    kevin Oto: what that sidewalk site
    Rafi Gkid: do all of you know how to use proxies to get around t he filte rs?
    kevin Oto: yea
    kevin Oto: i do
    Ryan Dayton: Yep
    Navaro Bao: I've got filters and use proxies :P
    kevin Oto: second life was on the block
    Mk5793 Zeluco: <3 proxy servers :D
    kevin Oto: at school
    Rafi Gkid: yay sl!
    Navaro Bao: I use SL at school :P
    Ryan Dayton: My school blocked my website for some reason
    kevin Oto: WHy
    Rafi Gkid: well duh, what with your anarchistc view and all.
    Rafi Gkid: : D
    kevin Oto: a techer said he was going to block my site
    kevin Oto: becuse i was just on it all the time
    Rafi Gkid: I love the way Henry talks about Harry Potter as a te en that chal len ges tthe system
    kevin Oto: why do are school block site
    kevin Oto: what did linden labs do to my school
    kevin Oto: what did myspace do to my school
    kevin Oto: what did google/yahoo do to my school
    Rafi Gkid: those are good qwuestions
    kevin Oto: youtube*
    Navaro Bao: You can't use Google?
    Navaro Bao: Jebus.
    kevin Oto: snice google owns youtube
    Rafi Gkid: why do you think they, and other sites like them, are bl ocked ?
    kevin Oto: theywont let us on them
    Rafi Gkid: What do you think is behind the blocking, intention-w ise ?
    kevin Oto: they said if they block youtube it will block g oog le
    Navaro Bao: Well google can come up with anything on the i nte rnet, inc lud ing Innapropriate sites.
    kevin Oto: becuse they share the servers
    Mk5793 Zeluco: I think it's just because of the immature i dio ts th at f eel the need to do stupid things online >.>
    Rafi Gkid: Hum, so, perhaps, some education needs to happen for tee ns th at d on' t know how to safely surf, is that what you're saying? ; )
    Ryan Dayton: we play quake 3 in class
    Ryan Dayton: :O
    Mk5793 Zeluco: I think some education needs to take place tha t say s th at there's no need to look at porn on the library computers >.>
    Ryan Dayton: someone put it on a school network folder
    Rafi Gkid: oye....
    Ryan Dayton teeth hurt.
    kevin Oto: oye?
    kevin Oto: oye....???
    kevin Oto: can they block msn
    kevin Oto: becuse it come with all window computers
    Rafi Gkid: kevin - look up ye on wikipedia. : )
    kevin Oto: school say wikipedia is a bad site 2
    Navaro Bao: Digierectus, Digisapien
    Rafi Gkid: Welcome Mariel!
    Mariel Voyunicef: Thanks :D Hi, all!
    Lucky Figtree: sorry everyone, I have to go =/
    Rafi Gkid: Right now Howard Gardner is speaking.
    Mariel Voyunicef: Waaa, thanks to him I have excuses at sc hoo l. xD DD
    Rafi Gkid: btw - if folks aren't aware, this event is celebratin g a seri es o f b ooks that are being relased today, all addressing diffent areas of how digital media is changing learning.
    Rafi Gkid: The books are for sale, but also totally free for dow nlo ad on the we b.
    Rafi Gkid: http://www.mitpressjournals.org/loi/dmal?cookieSet=1
    Mariel Voyunicef: Thanks
    Rafi Gkid: welcome
    Navaro Bao: Gah, I gtg. Seeya Guys :P
    kevin Oto: are they renting this place?
    kevin Oto: becuse tell them
    kevin Oto: next time get one with a nice mic
    Rafi Gkid: Yeah, you can be sure that they're already aware....

    Rafi Gkid: What do you guys think about the digital natives/digi tal immi gran ts language?
    Mariel Voyunicef: Makes me go existentialist because at so me point I'l l b e an immigrant too x.x
    Rafi Gkid: what do you mean?
    Mariel Voyunicef: I guess that when I'm 35 there will be s ome thing new
    Mariel Voyunicef: That people born in 2020 will pretty muc h g row u p wi th
    Mariel Voyunicef: And then I'll feel old and close to deat h. :p
    kevin Oto: idk
    kevin Oto: will their be some thing new
    kevin Oto: like other then computers
    Rafi Gkid: Well, yes and no - the digital revolution does mean t hat cert ain peo ple are now trying to figure out how to interface with new media, but I think that now that it's underway, it'll be easier to keep up with.
    Mariel Voyunicef: Not sure
    Mariel Voyunicef: I don't see how digital media would help br eak a cyc le that's been going on for millennia
    Rafi Gkid: hum, yeah, it's hard to predict how things will evolv e. Just a se nse though. I mean my grandfather knows really well how to use a tv, and that didn't come around until he was in his 20's.
    Mk5793 Zeluco: they're still rambling, eh?
    Mariel Voyunicef: Yeah, and so does my grandmum
    Mariel Voyunicef: But she can't do a lot of stuff on the c omp uter
    Rafi Gkid: rambling brilliantly. : )
    Mariel Voyunicef: She wouldn't be interested at all on get tin g an acco unt in SL

    Rafi Gkid: Smoopa, welcome!
    Rafi Gkid: Did you get the video going?
    Smoopa Spinotti: Holla :>
    Smoopa Spinotti: Yep!
    Mariel Voyunicef: Hi hi :)
    Smoopa Spinotti: Hiya :D

    Rafi Gkid: How many of you feel like the tests you take are test ing know ledg e t hat you'll need in the future?
    Mk5793 Zeluco: lol...spanish maybe :P
    Ryan Dayton: some, Rafi.
    Rafi Gkid: What makes the difference between those that do and t hse that don 't ryan?
    Ryan Dayton: The subject usually
    Ryan Dayton: Like History
    Ryan Dayton: blah
    Rafi Gkid: History = irrelevant?
    Ryan Dayton: some
    Ryan Dayton: like
    Ryan Dayton: the year
    Mk5793 Zeluco: XD
    Ryan Dayton: of events
    Ryan Dayton: alot of US history is irrelevant
    Mariel Voyunicef: I guess it depends on what you want to d o
    Smoopa Spinotti: Thats true.
    Rafi Gkid: So not necessarily history as a whole, but part of th e a ppora ch t o l earning history, such as memorizing dates, might be less useful, than, say roleplaying different players conniving to cotrol the seante in ancient rome.
    Rafi Gkid: *senate
    Ryan Dayton: right
    Mariel Voyunicef: I do think that it's necessary, though
    Mariel Voyunicef: Not at an extreme point where all you kn ow is da tes
    Mariel Voyunicef: But I do wish some people had forced mor e s tuff into my brain when I was younger
    Damien Rieko: wanna see my car?
    Ryan Dayton: Who is going to go see National Treasure 2?
    Rafi Gkid: no thanks Damien, I'm trying to watch./listen to the str eam.

    Ryan Dayton: HENREY JENKINS!
    Rafi Gkid: lol, yeah
    Rafi Gkid: he rocks
    Rafi Gkid: he'll be coming back to tsl soon
    Smoopa Spinotti: Gasp.
    Rafi Gkid: : )
    Smoopa Spinotti: Do you know when?
    Mariel Voyunicef: Can't it be sometime between 7th and 9th of Jan? Lol .
    Rafi Gkid: smoopa, see that pic of his avatar next to the screen ?
    Rafi Gkid: that was on GK island
    Smoopa Spinotti: Oohhh
    Rafi Gkid: lol, doubtful that soon Mariel. : P

    Rafi Gkid: Hey away people, wake up for the closing remarks!
    Ryan Dayton: be nice if we could hear
    kevin Oto: hey
    Rafi Gkid: yeah, we're trying to get them to use the mic
    Rafi Gkid: this is ridiculous!
    Rafi Gkid: virtual people are real people too!
    Mk5793 Zeluco: XD
    Smoopa Spinotti: Woman coughing was louder than him..
    Smoopa Spinotti: Sheeeesh.
    Mk5793 Zeluco: lol my computer fan is louder than him....
    Smoopa Spinotti: Lmfao
    Mat Brocco: oh he's talking?
    Mk5793 Zeluco: XD
    Smoopa Spinotti: XD
    Mk5793 Zeluco: get that guy a megaphone XD
    Rafi GKid throws Jonathan Fanton a megaphone.
    Mat Brocco: LOL
    Mat Brocco: everybody is out
    Rafi Gkid: they're running for the hor'sdeveures
    Smoopa Spinotti: XD
    Mk5793 Zeluco: lol rafi, if you have someone there, make t hem wave to the camera XD
    Mat Brocco: I like how everyone is just staggering out try ing to f ind the exit
    Mk5793 Zeluco: XD
    Mk5793 Zeluco: they need to stretch their legs, turn on so me music , et c X D
    Mat Brocco: It stopped working for me lol
    Rafi Gkid: oh noes, they stoppped it.
    Mat Brocco: Rafi Santo what happen!!
    Smoopa Spinotti: Yee, It stopped.
    Mk5793 Zeluco: awwws
    Mk5793 Zeluco: we dont getta see them wave?
    Mat Brocco: .cry
    Mk5793 Zeluco: turn it back on XD
    kevin Oto: it over?
    Rafi Gkid: It is indeed,
    Rafi Gkid: Thanks to y'all for coming.

    [vvp/teen] TSL 101

    Well, last Thursday we actually got the chance to work on Teen Second Life almost flawlessly without any technical difficulties! It went smoothly, and everyone got the chance to go into Second Life and learn to walk around, control their flying abilities, sit, and communicate with one another!
    It was great seeing everyone share their laptops and cooperate with each other. Last Tuesday however, we did encounter some challenges. We were doing a workshop on Peace and Justice and everyone was divided into 4 groups: Justice, Injustice, Peace, and Lack of Peace. We had to go online and find an article based on one of those topics. After finding our article, we had to summarize it in a few bullet points and present it to the rest of the group. We also had to find a picture, which we were supposed to upload into Teen Second Life. However, Second Life was down, and we could not log online. I think we were supposed to create billboards with the images we uploaded into TSL, but we didn't get the chance to do that. I guess it's fine though, and we can always learn to do that later on! Hopefully today, Second Life will be up and running, and the snow storm won't keep everyone (including myself, so everyone cross your fingers!~!) away from getting to the office.

    December 12, 2007

    [vvp/teen] Pros and Cons

    Meeting everyone at global kids again was great. The sad thing was that second life didn't work huh.gif
    How is everyone?

    [vvp/teen] Sad Tuesday Without GK. Train Explosion!

    By reading everyone's recent blog, I didn't miss much except taking our folders home. Second life didn't workmad.gifWhich is always a bad a thing. But I didn't miss one of Tabitha and Kathy's great workshops without a good reason. THE TRAIN EXPLODED. There was a fire or something. But smoke was coming out of the pot holes in the street. It was bad. I wasn't sure how I was going to home but I really wanted to found a way to GK's office. So I thank God that Second life wasn't working.
    I know it's bad, but I would have missed some important stuff. So sad for you guys I know but kinda good for me, no really good for me. Second life knew I wouldn't be there so it didn't work so I wouldn't miss anything.

    [dmi] The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

    The six MacArthur volumes of their Series on Digital Media and Learning are now available, and the DOZENS of chapters are each available, for free, for download. Go MacArthur and MIT press! The Global Kids Leaders in the Digital Media Youth Advisory contributed to the process by providing inspiration through essays and other media, helping to vet the initial abstracts, running an hour-long workshop on youth voices for all of the editors and authors, and doing research on specific topics for a number of the authors.

    Info on all six volumes: http://www.mitpressjournals.org/loi/dmal

    Download Barry's chapter: Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework

    An abstract of his chapter follows:

    In this chapter, I use anecdotes and case studies from both work and personal experience to make an argument for treating games as a form of youth media and explore what this means for after-school youth programs. I talk about my son. I talk about a hotdog stand. I talk about two after school programs in which youth make or use games to engage with serious global issues. I explore the creation of Ayiti, a game about poverty in rural Haiti, and what it meant for youth of color to take part in its creation. I explore a teen program in the virtual world of Teen Second Life that created a maze to educate their peers about child sex trafficking. I discuss James Paul Gee's Situated Learning Matrix, the digital literacy theories of Henry Jenkins and the perspectives of other key thinkers in this volume and in the field to explore their implications for media literacy and youth development programs. The chapter concludes by talking about 21st Century Skills as a context for situating games-based learning and references Carol Channing's voice as a source of hope.

    December 11, 2007

    [vvp/teen] 12/11/07

    Today was a sad day because second life was not working at all. I even came an hour early so that I can make my avatar look really pretty but I couldn't do it. However today was fun and everybody got to take their binders home.

    [conf] New MacArthur Award for International Justice Announced; Coming to a Second Life Near You

    Jonathan Fanton, the President of the MacArthur Foundation, announced yesterday their creation of the MacArthur Award for International Justice, as well as its first recipient: Kofi Annan. The new award provides Annan with $100,000 for his own work and invites him to suggest an additional $500,000 in support for an eligible non-profit organization working on international justice issues.

    The award ceremony will take place in March and will be simulcast on the Web and in Second Life by Global Kids, in partnership with the University of Southern California, as part of MacArthur's year exploring the role of philanthropy within virtual worlds.

    From: "The Case for an International System of Justice," Remarks by Jonathan Fanton at the National Press Club, Washington, December 10, 2007

    I am pleased to announce today that the MacArthur Foundation has created the MacArthur Award for International Justice. The Award honors an individual or an organization that advances the cause of international justice - it could be a world leader, a courageous judge, or ordinary citizens working through a human rights group. Because the first honoree will help define the award, we wanted to recognize a person whose life's work embodies the values of justice but also of the hope for a decent, humane, peaceful world that justice makes possible.

    We asked ourselves: Who issued the charge to the Rome Conference that gave rise to the ICC? Who encouraged the development of the Responsibility to Protect? Who challenged the world to set the Millennium Development Goals so that justice is an everyday opportunity for ordinary people? The answer: Kofi Annan, the former Secretary General of the United Nations. No one has done more to frame a vision of a more just, sustainable, and peaceful world.

    Read more about why they created this award, and the history of international justice here.

    December 10, 2007

    [vvp/teen] What did I think about second life?

    I thought it was really interesting. You get to meet a lot of different kind of people. Also you get to learn about them. For example, you get to to learn what other people like. Another thing about second life is that you get to experience outside of your world.ohmy.gifhuh.gif

    [vvp/teen] What I did in Global kids on Thursday, Dec. 6

    Well, I finally got my background checked with Tabitha's help since I'm 18. So now, it's a little difficult for me being on Second Life, because they separate both teenagers and adults from different servers or world for safety issues. But anyways, I finally tried out my account on Second Life. I followed instructions by Kathy and Tabitha, and I learned how to walk and fly. But I didn't get a chance to learn other capabilities and what I can do with my avatar. But mostly, I had fun.biggrin.gif

    [vvp/teen] Second life

    The main reason why I enjoy second life is because you can fly. Flying in second life replaces the sad fact that I cannot fly in real lifesad.gif But other than that, second life is very fun and I enjoy experimenting with it on my home computerbiggrin.gifcool.gif

    [VVP] First snapshots this year for new VVP teens

    Hi everyone,

    The new Virtual Video Project participants have finally achieved their first task in Second Life - taking snapshots! Last week, the teens logged in to their new TSL accounts, played around with their new avatars, and performed well in our famous Human Barometer activity. This was their first time in Second Life following a unsuccessful attempt the week before, so the teens were utterly excited and pleased with their new found SL skills. For the next few weeks, we will be conducting the Second Life curriculum and teach them everything from flying and chatting with each other, to building something simple like a billboard or a ball. More snapshots to come, stay tuned! biggrin.gif

    Photos of the VVP teens doing the Human Barometer activity

    Picture of us sitting around in the GK camp house for the first time

    [dmya] DMYA begins process on designing Digital Media workshop for teens

    This past Friday we had our monthly meeting of the youth advisory, during which we really delved into the process we started last month of creating a series of teen focused workshops on issues related to digital media. The driving question behind the development of these workshops: What do teens need to know about digital media usage that they do not?

    Over the past half-dozen or so years, Global Kids staff, most of which work on the ground in New York City public high schools, have come across all sorts of new challenges in regards to our students' use of the internet, cell phones and games. From figuring out ways to circumvent blocks that schools put up for certain web sites to socializing in what often seemed like imprudent ways on sites like MySpace, it was clear that some discussion and education, for both staff and teens, needed to happen. And while the Online Leadership Program conducts educational programs that use digital media and often (though not always) have teens actively reflecting on many of the social issues surrounding digital media usage, this is only a fraction of the teens we work with on the ground.

    So this year, we decided to start on the process of developing a core curriculum that directly addressed these issues, and that could be taught in afterschool programs at all of our school sites across this city. Rather than come from the top down in developing this curriculum, we figured it best to start with the teens themselves, and who better to go to than a youth advisory on digital media?

    In the last meeting that we had, we began the process by brainstorming a myriad of topics relating to digital media usage that the teens felt could be included in this series of workshops. This month, after narrowing down that large list, we began the research process into four broad areas:


    Protecting yourself online – Socially
    How can teens:
    - Recognize email scams, credit card phishing?
    - Deal with ‘cyberbullies’, ‘griefers’ and online troublemakers?
    - Protect themselves from sexual predators?
    - Know when and how they can safely use credit cards?

    Protecting yourself online - Technically
    How can teens:
    - Safety surf the web?
    - Avoid viruses, hacking, popups, spyware/malware?
    - Know how to deal with an infected computer?

    Piracy, File Sharing, Remixing and Fair Use
    How can teens:
    - Know what intellectual property is, and why it's important?
    - Know when it's ok to download content (music, videos, software) from the internet?
    - Know when something is copyrighted?
    - Create intellectual property of their own and determine how it will be used?
    - Advocate for their own right to fairly and legally use the copyrighted material of others?

    Credibility
    How can teens:
    - Determine whether information they find online is credible and accurate?
    - Know where to go to find accurate information?
    - Recognize and differentiate between amateur and expert content online?
    - Understand how website design factors play into their own process of determining whether something is credible?

    By the end of the workshop, we had some incredible facts and resources relating to these areas, and are working to compile them into a research base upon which both the Online Leadership Program staff and the youth advisory will work from to synthesize factsheets and activities that can be included as part of workshops. Can't wait to see how this process develops!

    Check out some pics from the workshop:
    Ross gets the facts!
    Ross gets the facts on credibility!

    Nafiza and Jean brainstorm
    Nafiza and Jean brainstorm about what the potential dangers are for teens that don't know how to protect themselves online from scams, cyberbullies and predators.

    December 9, 2007

    [p4k] Know Your Rights

    These are exciting days at Canarsie. It’s December now, and the program is gearing up, transitioning from pure education to production. We’re beginning to think about this year’s game concretely, beginning to apply the lessons we’ve learned. On Monday we held a four-hour workshop on the United Nations Declaration on Human Rights that was dramatically different from our past sessions.

    Traditionally, our workshops have followed a model of introducing a topic, discussing it, playing an online game about the issue, and then discussing the game and the issue together. Monday, however, we took a break from the computers and gave the students the opportunity to really stretch their creativity. After discussing human rights, the class broke up into small groups and developed skits that demonstrated human rights violations. There are many parallels between theatre and games (as Agusto Boal and Gonzolo Frasca would surely agree) and, while the kids didn’t immediately see the connection, they dove into the task. We actually had to restrain their enthusiasm a bit, as some of the performances involved leaping around and screaming in imitation of police brutality and war.

    For the rest of the afternoon students worked in groups to research various human rights topics online and gain a better sense of specific issues. They investigated news stories about racism, health, education, human rights, and children’s rights. Thursday, the research continued, and then we came together to pick our issue area. Some of the kids already had game designs for different topics, and argued passionately for their design and issue. After three rounds of voting, it was decided that human rights should be the issue area for the game. This still sounds broad, but it is specifically human rights that don’t deal with health, education, children’s rights, or racism. Abu Ghraib and Hurricane Katrina were both popular topics to be further studied.

    One student was passionate about an issue that I didn’t fully understand until after class. He wouldn’t zero in on a specific issue, but was insistent that the UNDHR itself was important. What I finally realized is that he was stressing the importance of knowing one’s rights. It’s easy to be abused when you don’t even know what protections humans are entitled to. A lot of our students initially had difficulty differentiating between rights and laws; they didn’t see the difference between the Bill of Rights and a criminal code. Rights are not limitations on the people, but rather limitations on the state.

    The Bill of Rights and the UDHR are intended to keep the public safe from persecution and tyranny, and that can only be accomplished if people know their rights. In the UDHR’s preamble there is the statement “every individual and every organ of society, keeping this Declaration constantly in mind, shall strive by teaching and education to promote respect for these rights and freedoms…” Every person has an obligation to inform his or her fellow citizens of their inalienable liberties. That is a sacred duty. I’m not deciding what the issue for our game will be, the students are, but I would be very proud if they chose human rights education. This week, we’ll pick the exact issue our game will be about. These are very exciting days indeed.

    [VVP] Second Life 2

    This time we actually got to use Second Life longer. We figured out that the problem was that the Macbooks we were using didn't support the software. Now we got to use the more "advanced" Macbook Pros. We had to work in groups which was really helpful. When it was my turn Vanessa taught me how to fly. I finally also learned how to walk and even sit down. We also did an activity using Second Life. Tabitha gave us a statement and we would walk over to the agree, not sure or disagree board. I didn't get to play because again I was logged out. I have bad luck with this program. On my turn I explored the island. I discovered the volcano and the center. I took a snapshot of my avatar sitting down in the center.

    [VVP] Second Life

    Just a few days ago we tried out second life for the very first time. It was so cool. It took a lot of patience for me to finally get it. Every time I logged on for some reason it froze. If it didn't freeze it would log me out. I was so happy when I finally logged in. I got to have my own character and make her look anyway I wanted. Tabitha showed us the island and all the things you can make the avatar do. On that day we also talked about the writer's strike. That conversation led us to watch a machinema about it. It was pretty interesting. This one kept my interest more than any other because the character's mouths actually moved.

    [vvp/teen] Second Life

    Well during our last session we went on second life to understand more about what we are going to be doing in the weeks to come. We also played the human barometer exercise again, but with our avatars. I also downloaded second life onto my computer because I wanted to explore it during my free time.

    So far, I am enjoying the virtual video program and hopefully during the next session we will be able to learn something new about second life and our avatars.cool.gif

    December 7, 2007

    [sl/intern/teen] MacArthur Conference Live Steam Viewing Event

    It was great to see you all Nov. 14 to watch the MacArthur conference streaming event. I hope you all enjoyed grabbing a seat in the marshmallow chairs and hunkering down to watch the conference unfold in LA, and all you guys camping out even as the event rolled over the allotted time. Due to a few technical difficulties the sim went down for a few moments, but the crash was quickly recovered from and the stream continued with little trouble.

    I was glad I could catch all your reactions to the Witnessing History exhibit, and even better we were able to hold a mini-panel as to the process in creating the exhibit with Coheed Babenco, an original United States Holocaust Museum ambassador who worked with Global Kids and the Digital Refinery team from the start to shape the look and feel of the Witnessing History event.

    It was a small but great turnout, allowing everyone to step into to the role of a reporter investigating the Night of Broken Glass. I was glad to capture all your reactions to the new exhibit! It was a wonderful experience, and I can only hope I can work on such an event again. Thanks to all who came, I certainly hope you all enjoyed it.

    [VVP] I can see how Second Life can be addicting

    Second Life gives you a chance to be someone else. You can be a girl if you're really a guy or you can be a guy if you're really a girl. You can change your clothes, facial features, body shaoe and so much more. Second Life is really a second life, hence the name, get it? Loltongue.gif

    My thing is that it's too easy to get addicted to. Kids might lose their sense of reality. It can't be healthy to spend more time being someone else rather then being yourself. Although second life is truly awesome. Society has been telling us we need to get teens off the sofa and or computers, so we can be more active. Something like second life gives us more reason to be home and be passed out on the computer not being our selves. I don't know, its just my opinion.

    December 6, 2007

    [VVP] poem for all

    I really appreciate you Global Kids,
    Your helpful, giving ways,
    And how your generous heart
    Your unselfishness displays to teach me
    many things.

    I thank you for your kindness,
    I will not soon forget;
    With Tabitha and Kathy they are the best
    You’re one of the nicest programs
    I have ever met.

    Thank you once again

    biggrin.gif This is the best poem ever made laughing.gif and I don't care if you don't like it because it's for Global Kids.

    [VVP] Michael having fun

    Hi to all the people that read what we do and say,

    Tuesday was the best day since the Global Kids program began. We did many fun things like designing our AVATARS and get into second life for the first time, to be honest I was already getting bored of coming and doing practically the same thing every time we came in. But thank God they put the programs to the computer.

    That is all for now people all over the planet
    biggrin.gifsick.giftongue.gif

    [Staff] November Staff Reflections

    “Jingle Bells, Jingle Bells, Jingle all the way,” is it to early for Christmas songs? This month the O.L.P. gang is in a festive mood, partly because of the upcoming holiday season, and partly because the fruits of their hard labor are starting to produce enthusiastic students who are keen about digital media, a solid and happy O.L.P. staff, and lots of recognition for their influencing principals of digital media and youth education.

    Many of the Online Leadership Program blog posts still resonated the spirit of thanksgiving in this month’s staff reflection, though they had already digested their turkey or tofukey from Thanksgiving Day.


    Enjoy reading our blog!


    Amira:
    Virtual Education: Access and Impact

    Barry:
    Waveriding Into the Future

    Jay:
    Play Money

    Joyce:
    Giving Thanks

    Kathy:
    My Thanksgiving Staff Reflection

    Leslie-Ann:
    9 to 5 Hipster Interviewing process

    Meghan:
    How does youth engagement cross from DM into RL

    Radhika:
    My first reflection

    Rafi:
    Too Cool for School?

    Tabitha:
    Giving and Receiving

    [VVP] Technical Difficulties

    Technical difficulties are probably the infamous of all of infamous obstacles that the Virtual Video Project has faced through all of last year (and time was the runner up!)

    Last Tuesday the new crew got a true glimpse of how aggravating it can be. Since I had a little more experience with Second Life, I thought I could help whoever needed help with their avatars. However, it took the majority of the people a long duration of time to actually get to that part of the process. Unfortunately, the internet and perhaps our laptops themselves, failed at various points for several reasons. One problem many people faced with their laptops was that, in combination with the horrible internet problems, their laptops did not have sufficient battery life. Sadly, the wireless connections did not support so many of us going on into Teen Second Life all at once. Then again, every once in a while everyone should face some kind of difficulties or failure because it puts people to the test to see who is willing to work hard and put their determination into it in order to accomplish our goal. However, I really do wish that we could resolve this quickly, and not face so many technical difficulties; as I said before time was the other infamous challenge, and if we waste so much time trying to get our internet connection to work we really will not have enough time in the school year to finish everything. So I do hope everything goes well, and I hope everyone will keep their fingers crossed for us! wink.gif

    December 5, 2007

    [VVP] Last meeting

    Today at Global kids, we were finally able to play around with our avatar. That was a lot of fun, I really enjoyed that.biggrin.gifbiggrin.gif

    December 4, 2007

    [staff] Giving Thanks

    This past month I saw the holymeatballs.org blog reaching the 1,000th post mark. It was just over a year and half ago when we started this blog to help document and express what Global Kids was doing within the Online Leadership Programs held in Teen Second Life. For my part, what started as a random encounter of meeting Barry Joseph one day in SL during Linden Lab’s Winter festival two years ago, while ice-fishing no less (yes, you can ice fish in Second Life – takes a neat scripted fishing pole and lots of prim ice ☺), turned into helping Global Kids give birth to this blog and tending/administering it for them.

    Over time HolyMeatballs has evolved to include multiple authors, including dozens and dozens of youth that are involved in the NYC after school programs and the Second Life focused ones. We have built a wide following of readers who have left lots of thoughtful comments and engaging questions on our site. Our online community has also grown beyond our blog to include all the people who interact with our other online content on social media focused sites like Flickr, YouTube, Facebook and Twitter.

    It has been an amazing journey so far being part of the team that brings these amazing things to life and helps organize and contribute to the broader overall conversation about Global Kids’ work online. For that I wanted to take the time to thank every author, reader and contributor to this blog and all the other sites we interact, share and have presence on. In the spirit of Thanksgiving, I created a quick online video thanking all the offline and online people I have had interactions with during the year. I am also including that below for all of you, our HolyMeatballs blog audience.

    Thanks all, with out you there would be no ears to share what we are doing or voice to contribute and be part of this online dialogue (no blog is an island).

    Take care,
    Joyce

    [vvp/teen] Warm Up

    I found today's warm up helpful and fun, mostly fun. It was actually simple. All you had to do was guess the leader among the group. Everyone in the group had to follow the leader. I was sent to the back of the room and when I came back into the group I had to find out who the leader was. I had 3 chances to guess; on my second try I guessed correctly. I felt happy about that.biggrin.gifbiggrin.gifbiggrin.gif

    [vvp/teen] A Skit and the Benefit!

    Well last Tuesday, we looked into different skills associated with digital media and media literacy. We were given different skills such as Multitasking, Simulation, Negotiation, Play, and etc.

    We had to make a skit around the skill we got. It was interesting to think of a way to make a skit to portray one of the skills. All of the skits were recorded by Kathy and she put it up on YouTube for us to see and look back upon [http://youtube.com/watch?v=_ens7XPViw8]. Our skit was the final skit and it was basically where two individuals were on a computer and two others were trying to locate information through the use of books, so they asked the people on the computer to help them. One of them gave a girl information they found on a website about Microsoft. And I was the person on the computer who showed someone Amazon.com to help them find a book about Africa. It was fun doing the skits, and it was kind of interesting being filmed in real life because it's a great segue into filming in Second Life.

    Sadly I could not make it to VVP on Thursday because I had to attend the Global Kids Benefit Event. I heard that they worked on making comics and I can't go back to see what they came up with and learn how to do it myself. However, being a part of the benefit event was wonderful. As Kafi said in her introduction, it is only a event like this, that is run by an organization like Global Kids, that will allow their youth to introduce the event and give the awards out to the honorees. I had the honor of being selected as one of the two GKid's presenting an award to an honoree, and I gave the Distinguished Award for Global Citizenship to the honorable Judge John J. Gibbons. Muhammad gave an award to Ernest Green! It was very exciting and everyone was so nice! So overall, it was a great night and I'm glad that I had the privilege of attending!!!

    [didi] An Inside Look at the D.I.D.I. Initiative in TSL

    The D.I.D.I. Initiative Team is proud to announce that the first round of action plans from potential venturers have come in! Examples of potential ventures include utilizing virtual mediums to raise awareness to different human rights campaigns, creating interactive health rides of the human body to educate peers, combating bullying and cyber-bullying along with raising self-esteem, and creating support centers for teens who are new to Teen Second Life or may have disabilities.


    The D.I.D.I. Initiative is excited to hear from organizations and students across the country that are interested in becoming a part of Global Kids exciting new program utilizing virtual worlds to benefit communities across the country. For more information on how you or your students can enroll for the next round of workshops please inquire with info@globalkids.org.

    [Staff] My first reflection

    One of the highlights for me in the past few weeks has been the opportunity to speak to Parsons about the Playing 4 Keeps program. It was nice to be able to share my experiences with the team of Petlab, a new research initiative at Parsons that is looking at the intersection of games and education. I also learned of some interesting projects they are working on, one of which could possibly involve a collaboration with the p4k program.

    Besides that, p4k has been going as per schedule, which is good. After the last Thursday workshop, I feel a bit disconcerted about the fact that none of them could successfully explain to me what core mechanic is – the most important term to know as a game designer (so I think). Given that it has been repeated a number of times for weeks now. On the flip side, in the two game making activities we have had so far, they have come up with fairly decent games involving some sort of a core mechanic. This has left me wondering about how High School students learn, and I eager to figure out simple engaging kid friendly way to teach complex game concepts.

    December 3, 2007

    [Staff] 9 to 5 Hipster Interviewing process

    Leslie Ann "Murray"

    9 to 5 Hipster Interviewing process

    The hiring process is speed dating with less make-up and perfume; the good thing is that formal introductions are not required because the employer has read your resume, cover letter and goggle your name about twice.

    The bell rings:

    You sit,

    Your ready-made smile painted on your cheeks before walking into the office.

    Both the hiring manager, director, their aunty and somebody who works there, sits opposite from you with your resume, cover letter ---watching you—watching your score card—watching you--- watching them.

    “So, Something, tell me why you want to work here,” the chorus line says.

    The monojetu interview puts you off-balance. You only prepared your “why I am good for this job” monologue for one person, now you have to change scenes, make eye contact with four and project more. "What's my motivation?"

    The words starts to roll of your mouth roughly, but in the middle of the sentence you get your confidence back, because before you left your house, you looked into your bathroom mirror and recited your self-esteem mantra that’s reserved for first dates, jobs, meeting your partner’s parents and traffic stops. You get your groove back, like Stella, and start selling yourself.

    The Bell rings, the interview (speed dating) time has ended.

    You haven’t said all the things that you wanted to say: “did I tell them I like long walks in the park and that I like to cuddle with a good book on Sunday afternoons? Did I tell them I hate Ugh boots and I’m a hard worker?”

    Everyone stands up at once (serendipitous, maybe this job was meant for you) you shake-hands, give a special wink, and leave the office – mentally scoring the interview in your head.

    Behinds the scenes:

    The hiring manager, director, their aunty and someone who works there, sits with your resume and cover letter, flips over the scoring card, and starts rating and discussing “you” with their colleague who helped interview you. Usually five minutes are spent on debriefing the interview and back to work.

    This month the Online Leadership Program started interviewing many educated, brilliant, people for various positions. Some were in-person interviews and others were interviewed on Skype/Second Life. I helped Barry interview two folks who came into the office.

    This was the first time I had ever been on the side of reading resumes and cover letters, and coming up with cleaver questions to ask. It was nerve recking. I think, no I believe, I was more nervous that the neatly dressed people trucking into the office and sitting on the interview hot seat.

    It was very difficult to visualize myself in the position of the “interviewer,” so during the interviews, I mentally broke ranks with Barry and crossed over the other side of the table.

    Interviewing is hard on both sides.

    [staff] Giving and Receiving

    Hello everyone, hope you all enjoyed a wonderful Thanksgiving.

    Let me start off with a quote from a book I recently read, "Giving" by Bill Clinton, a book that inspired me to give more time, skill, and financial assistance to those in need. It's comforting to know that others are doing the same in each of our own way and capacity around the world, that we are all working towards a better future for our children.

    "The modern world, for all its blessings, is unequal, unstable, and unsustainable. And so the great mission of the early 21st century is to move our neighborhoods, our nation, and the world toward integrated communities of shared opportunities, shared responsibilities, and a shared sense of genuine belonging, based on the essence of every successful community: that our common humanity is more important than our interesting differences."
    -Bill Clinton

    The highlight of November for me was a short trip to San Francisco, where I was invited to attend a small gathering. This trip truly opened my eyes to the work that is being done across the country with youth and digital media, more so than any other large-scale conferences or gatherings I've attended. I learned so much about what we share as educators working in urban-school settings and at the end of all of our debates/discussions, I was pleasantly surprised to know that we had more in common than I had imagined. It was both frustrating and comforting to know that we are all working under the same vision for a brighter future, and struggling each day in our own unique way to “make things happen, make a difference”.

    In efforts to protect the confidentially and intellectual property issues on behalf of the folks at the gathering, I can say that a lot of our discussion circled around the issue between the “system," which all of us agreed is a failed system which predetermines winners and losers. The lack of funding availability and growing bureaucracy, and a lack of leadership, vision owners and skills needed for the “job to be done”.

    I have titled this particular reflection “Giving and Receiving” because so much of the learning process I absorbed this month is on the simple idea of giving. Being able to be in both shoes is a wonderful thing, and leaves me thinking about what happens to those who never receive and are unable to give in return.

    Learning how to improve the program and the curriculum is a work in progress. I hope new year students at the Virtual Video Project will be able to return the skills they acquire throughout the year, and take social action to make their world and their community a better place.

    I will leave with this image of GK staff in Teen Second Life from last week, when we all got together and met with teens for an open Q&A session. I hope all of us will continue to be givers and receivers both online and in person with the youth we work with.

    Until next time,
    Tabitha Gkid

    December 2, 2007

    [dmi] Education Week Article Features Global Kids

    An excellent overview of the MacArthur Foundation's Digital Media and Learning Initiative is now available from Education Week (both in print and online). Global Kids machinima program is mentioned, as are overviews of a number of other projects. As MacArthur is now officially a year into the project, it offers an excellent check-in.

    Projects Probe New Media's Role in Changing the Face of Learning
    By Andrew Trotter
    Published Online: November 30, 2007
    Published in Print: December 5, 2007

    Online multiplayer games that immerse teenagers in scientific challenges and social networks designed to spark their creativity are among a range of research-and development projects that the MacArthur Foundation has backed since it launched its its digital-learning initiative a year ago.

    The Chicago-based John D. and Catherine T. MacArthur Foundation committed $50 million in October of last year to a five-year initiative to understand how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. ("Funder Seeding Work in the Emerging Field of 'Digital Learning,' " Nov. 15, 2006.)

    The initiative so far has awarded about $23 million in 36 grants to lead researchers and their organizations, most of them universities. John C. Cherniavsky, a senior adviser for research in the education and human-resources directorate at the National Science Foundation, said the initiative may have catapulted the MacArthur Foundation to the forefront of funders supporting research in educational technology.

    "They're a major player," he said. "They might be the biggest funder, depending how you count the money."

    Though some projects reach well beyond schools, they are relevant to the future of public education, said Constance M. Yowell, the foundation's director of education. Schools are like the middle of a sandwich that is falling apart, she said. Flanking them are industry and pop culture, on one side, and digitally adept children, on the other, both moving forward at an unprecedented pace.

    "Way behind, in the middle, are the schools," Ms. Yowell said in an interview. "That disconnect is a huge problem that is part of the problem of the disengagement of young people in schools."

    MacArthur's work complements research underwritten by his agency and the U.S. Department of Education, Mr. Cherniavsky said. "Their support is probably less encumbered bureaucratically, with less intensive reporting requirements and auditing than the federal government," he said.
    Immersive Environments

    Several of the MacArthur research projects experiment with tools that help students engage with academic content. "We now have a whole set of tools that allows us to engage the social nature of learning," Ms.Yowell said.

    Sasha A. Barab, an associate professor of learning sciences, instructional-systems technology, and cognitive science at Indiana University Bloomington, leads a team that has created Quest Atlantis, an online three-dimensional learning environment that teaches academic material while building teenager's digital-age competencies and an ethical disposition to improve the world.

    Using strategies from commercial online role-playing games and lessons from educational research on learning and motivation, Quest Atlantis lets students travel to virtual places on educational quests, talk with other users and mentors, and build virtual personalities.
    The MacArthur Foundation has granted $500,000 to the project and this month is considering an additional $1.86 million grant, Mr. Barab said. That is on top of $2 million awarded by the National Science Foundation in 2003. And the North Carolina-based Food Lion LLC grocery chain has contributed $500,000 to give North Carolina teachers and students access to the project; one-day training sessions for 1,500 teachers, who applied to participate, will take place this winter.

    Some MacArthur-funded researchers are examining what can happen when students and teachers have more access to technology, such as that as provided by one-to-one laptop-computer projects.

    "Our program says if the access issue is addressed, then we can really focus on what are the practices, activities, and people we need to put at the disposal of urban kids to develop their desire to create digital media," said Nichole Pinkard, the director of technology at the Center for Urban School Improvement, at the University of Chicago. The center, which has a staff of artists, works with students who attend a handful of Chicago charter schools, consisting of several middle schools and one high school, in which the students all have access to laptops.

    The project aims to cultivate the new kinds of literacy that students need for learning and living, she said. Roughly 700 students at the schools take part in activities that involve creating in different media forms during and after school hours. At three schools, for example, staff members help students in a 6th grade media-arts class form their own record label. The students record podcasts, compose music and lyrics, produce graphics, and write comic books.

    "Almost as important, they learn how to critique music videos they see on an everyday basis," Ms. Pinkard said.

    Her staff also helps teachers rethink their units and lessons to incorporate videos and rap songs.

    After school, the schools offer video and music clubs, new-media journalism, and training in the design of games and robots. Students may share their work online using a social network, called Remix World. The network is not accessible to people outside the project.

    Other MacArthur grantees working with K-12 schools include Global Kids, a nonprofit group that runs after-school programs in New York City. The money supports activities organized in virtual worlds, such as Teen Second Life. In one activity, students make movies online called "machinima," said Barry Joseph, the director of Global Kids.

    Katie A. Salen, the director of the Institute of Play, in New York City, is a partner in two projects supported by MacArthur grants. One, led by game researcher Jim Ghee and involving a commercial game company, is creating an online, narrative game in which teenagers are game mechanics who learn to fix and modify broken games in a game-driven world.

    The second project in which the Institute of Play is a partner centers on starting a new secondary school in New York City, under the city's small-schools initiative, that will integrate games into the curriculum.
    Through Young Eyes

    Other grants support more fundamental research. Seeing digital media from the perspective of young people is a priority of Mizuko "Mimi" Ito, a research scientist at the University of Southern California, in Los Angeles, who has received $3.3 million from the MacArthur Foundation, including grants that preceded the digital media initiative.

    The project sends postdoctoral and graduate students to interview students and observe them in informal educational environments as they interact with digital media.

    Ms. Ito has been impressed by "the diversity of forms of uptake [of digital media] among different kinds of youths with different interests."

    The mainstream social-networking Web sites, she said, "are pretty much focused on kids' reproducing their peer relationships,Š featuring friendship and flirting behaviors kids play out at school."

    But other, more specialized online communities, including those devoted to music, video production, or modification of digital games, are highly creative and productive, Ms. Ito said. "These other communities are production-oriented, involving very technically sophisticated kinds of activity; these tend to be very different kinds of kids," she said.

    Young people are creating such communities themselves and "are constantly looking at each others' work and critiquing it," Ms. Ito said. "These are also incredibly productive learning contexts."

    Schools should be paying attention, she said, to "the dynamics we see in online spaces, where kids are getting very rich and immediate feedback from their peers-that ties into a very rich and immersive learning ecology."

    Ms. Ito plans to make her research available as short ethnographic case studies and a book. But already other MacArthur grantees are drawing on it.

    Ms. Ito said the MacArthur initiative has broken new ground.
    "It is very rare you get this kind of investment into educational research that's really about learning outside of formal educational institutions," she said. "It disrupts our existing model of how educational research is funded and what counts as learning research."

    [Conf] Totally Wired: How Technology is Changing Kids and Learning

    Wednesday, December 12, 2007, 5:30-7:00 pm EST
    Brattle Theatre, 40 Brattle Street, Cambridge, MA 02138
    www.brattlefilm.org

    A PUBLIC FORUM on how digital media is changing how young people learn and play, featuring:

    Henry Jenkins, Professor, MIT, and author of Convergence Culture, will talk about his latest work on media literacy and skills young people need for the 21st Century.

    Katie Salen, Professor, Parsons the New School for Design, and game designer, will discuss the new public school based on design and games she is opening in New York City.

    Howard Gardner, Professor, Harvard University, and author of Five Minds for the Future, will talk about the ethical implications of growing up online.

    A reception will follow:
    Upstairs on the Square, 91 Winthrop Street, Cambridge, MA 02135
    www.upstairsonthesquare.com

    Hosted by the John D. and Catherine T. MacArthur Foundation to celebrate the publication of the MacArthur Series on Digital Media and Learning. The panel will be introduced by Jonathan Fanton, MacArthur President, and moderated by Connie Yowell, MacArthur's Director of Education.



    ATTEND THIS EVENT VIRTUALLY:
    This event will also be broadcast live, via the web and be streamed into Second Life on the main grid at the University of Southern California's Annenberg sim and within the teen grid on the Global Kids island.

    VIEW LIVE STREAM:
    We will also be streaming this event live to the web. You can view the live broadcast during the event here.




    Supported by:

    The MacArthur Foundation's $50 million digital media and
    learning initiative aims to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what is already known about the field and seeding innovation for continued growth. For more information visit www.digitallearning.macfound.org.

    One of the largest American university presses, The MIT Press publishes important scholarly books and journals in the humanities, social sciences, and sciences. With a long-standing commitment to distinctive design and the creative use of new technologies, The MIT Press publishes innovative research that pushes the boundaries of knowledge as well as comprehensive works that contribute to a foundational understanding of their fields.

    The Monterey Institute for Technology and Education (MITE) is an educational non-profit organization committed to improving access to education. Its mission is to help meet society's need for access to effective, high-quality educational opportunities in an era of rapid economic, social, and personal change.



    December 1, 2007

    Friday

    Friday at the Citywide Leadership Program we had a conversation about who has power, who doesn't have the power and why. This was an interesting topic because some people had different answers and reasoning. We talked about whether or not we have power in our racial/ethnic background, gender, age, family's financial/ economic situation, religion, sexual orientation, country, and our physical ability or condition.

    [VVP] Virtual Video Project's Participants Create Comics on Digital Media Literacy Skills

    The teens at VVP have done it again! This week the participants showed off their knowledge of Henry Jenkin's digital media literacy skills by creating comics to explain the skills. Here are the samples of their work.

    The first one we would like to display is the "Networking" group. Great Job!

    Jonathan
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    Harpal
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    multitasking
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    GabrielandMyles
    Download file


    VanessandJuan
    Download file

    [VVP] VVP's participants perform their first Digital Media Literacy Skills Skits

    On Tuesday, November 27th the teens of the Virtual Video Project's after school program created and performed their first skits on Digital Media Literacy skills. The teens were divided into groups and assigned a skill as presented in Henry Jenkin's White Paper. After a brief discussion on the digital media literacy skills, the participants enthusiastically prepared their skits to exemplify the skills. See the video below to enjoy their skits.

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