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[dmya] TSL teens give feedback for Pew Survey on Gaming

As part of GK's work with the MacArthur Foundation's Digital Media and Learning Initiative, Global Kids youth leaders often have the chance to support the work that other MacArthur grantees are doing with their own ideas and perspectives. Recently, some of the most digitally literate teens involved in GK, from our Second Life Internship Program, were able to give feedback to the Pew Internet and American Life Project about an upcoming survey that will be conducted to find out the role and impact that video game play has in the lives of today's teenagers.

The feedback the teens gave was extensive; ranging from thoughts about how language might be changed to make the survey more easily understood to suggestions about well known examples of games that could be used when asking about game genres. Many even suggested ideas for additional questions that might make the survey more complete. It's wonderful to reflect on the fact that thoughts these teens had can influence what will potentially become a very influential survey for educators, parents and policy-makers, not to mention on the great example that the MacArthur Foundation is setting here by considering youth as experts in their own right and empowering them to be part of this process of examining the effects digital media has in their lives. Can't wait to see the results!

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