[sl] Seventh meeting with the U.S. Holocaust Museum Ambassador program
Today the Ambassadors came into Second Life to meet with the Digital Refinery to experience the rough rough beta of the build, the first time they saw any aspect of their design document realized in Second Life. When the youth saw the Synagogue, even in its most basic form, they clapped.

Walking and flying around the builds, the Ambassadors gave feedback to the Refinery - both things they liked - like the debris - and things that should be changed - like replacing contemporary white-lined roads with more appropriate cobble stones.

We also explored other issues, such as whether the NPC (non-player characters) would be 3D objects, 2D photo cut-outs, or 2D images that are more abstracted. Orca created examples before us in Second Life and everyone preferred the 2D photo cut-outs, even though we have been concerned that the realism of the photos might conflict with the more abstracted street scene. Orca also played sound effects for us, so we could get a better sense of how in-scene sounds would be experienced. We debated whether we should turn fly on or off -

Finally, we walked through every aspect of the planned experienced and fleshed out details and developed new ideas along the way. It was one thing to develop the design document in the abstract - it was something totally different to continue to develop the design but WITHIN a rough version of what we have envisioned.

Andre reported that he “was blown out of the water. Before this it was all just ideas. But now seeing it, it looks great.”
