[sl] Teen Second Life Tour!
This morning, I had the opportunity to give students in Washington, DC, a tour of Teen Second Life. The purpose of the tour was to inspire them for their upcoming project with the Holocaust Museum and to spark thoughts and ideas that they themselves could take advantage of when creating their project. I wanted to show the students the best of the best, so I took them to the following locations:
Valhalla
This area was created by Buzzcut Andalso, and is themed to resemble a Viking village. Some residents come here to roleplay as Vikings and socialize.
Dernier Cri
Dernier Cri is a private island owned by Asuka Martin, one of the most popular and successful clothing designers on the Teen Grid. The island is a commercial shopping district composed of various well-known content creators.
Behemoth
This simulator is public and owned by Linden Lab. It was named after one of the very first teens on this grid – Malarthi Behemoth. The sim has since been preserved as a forest-themed area as per the request of Malarthi. Many residents come here to roleplay as mythical creatures and ride around in vehicles.
Furry Plateau / Unreal
Furry Plateau is a themed community, targeting those residents who have anthropomorphic avatars. In this area, there are shops and areas in which to socialize and hang out. This sim, which is named “Unreal” and owned by Switch Spectre, has a fantasy theme to it. There is a cave filled with crystal formations to the South East, and a sunken ship to the East, underwater.
Alcove
Like Dernier Cri, Alcove is a commercial sim, consisting of various clothing stores and shops containing other content. The theme of this sim is urban with an industrial flair.
Ivory Tower
The Ivory Tower is a walkthrough building tutorial that was brought over from the main grid. Almost everything inside the building is interactive.
All if these locations are immersive environments that are both aesthetically pleasing and easy to navigate. At some locations, there were objects which the students could interact with, which proved to be very helpful during their brainstorming and reflection process at the end of the tour. They understood a variety of logistics and overall technicalities that are either feasible or not within the space. The ideas they were coming up with at the end of the tour were all very exciting, and they all agreed that the tour helped them to further understand how things work in Second Life. I can't wait to see what they come up with for their project!
