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June 30, 2006

[SL] Linden Lab's Newsletter on Camp Global KIds

June's Second Opinion, the newsletter from Linden Lab (the company that runs Second Life) is out, and guess what organisation is a focus of an article? Thats right, Global Kids!

The article is titled Making Learning Fun - and Profitable!

Making Learning Fun – and Profitable!

Educators have been using the Main Grid for some time now to test their ideas and conduct research. Now the Teen Grid is beginning to generate interest with schools and non-profits as an invaluable resource for learning and advocacy. Global Kids is one example.

Global Kids is a non-profit group working to prepare urban youth to become global citizens and community leaders. With help from Main Grid content creators and consultants like The Magicians and the Electric Sheep Company, Global Kids created a program where students in New York City collaborate with Teen Grid Residents from around the world. The teens had to finish the interactive adventure to participate in a real-world essay contest. Winners of the contest received cash prizes (in US dollars) and were part of an awards ceremony co-broadcast into the Teen Grid and on stage in NYC.

This summer, Global Kids is holding a free month-long virtual summer camp that encourages teens to form educated opinions on current events. They'll learn what's going on in the world, how foreign policy is shaped, who the decision makers are and what other factors come into play. As part of Camp Global Kids, participants choose a topic that interests them and work to develop a plan of collective action to educate their peers. Along the way, participants are learning to be community leaders, and for those who complete the program, they will earn $100 USD.

Barry Joseph, director of Global Kids' online leadership program, has been a strong supporter of the Teen Grid and its Residents. "The Teen Grid at Second Life offers high school educators like myself an incredible opportunity - a large population of teens from around the world, already prepared by the SL experience to take on leadership roles, who are often lacking meaningful activities to occupy their time and give their efforts direction,” said Joseph. “For an organization like Global Kids, interested in transferring our youth development model around social issues into a virtual world, who could ask for anything more?"

June 29, 2006

[P4K] Ayiti in Article Spotlighting Ethical Games

An article focusing on the development of ethical computer games was posted to the Telegraph.co.uk site and mentioned the P4K game on Haiti. It hightlights games made with 'real life' inspired content that tackle tough but important world issues. New York based, Games for Change, co-founded by Global Kids, was also mentioned within the article.

To read the article in full, click here.

June 28, 2006

[SL] Teen Metaverse Messenger Article about Camp Global Kids

The latest issue of the Teen Metaverse Messenger publication features an article entitled Virtual Summer Camp Coming written by Tecno Tiger.


Virtual Summer Camp Coming

By TECNO TIGER

The people behind GK Island will be hosting a camp for four weeks this summer. Global Kids is an organization that prepares urban youths to become global citizens and community leaders. To apply for a campership, there are only minor things that a camper must do to be eligible. Applicants must have completed their freshman year of high school and not have a record of being a troublemaker.

Although GK is an organization located in New York, they are allowing people to apply from all over the world. Teens who take part in Camp GK will select an issue, design a plan of action, and launch a project that will be carried out in the teen grid.

The camp schedule is Monday-Friday from 10am to 1pm SL time (times may vary). For those who may wish to take part but are uncertain, a mention of the incentive may be in order.

US$100 is awarded to each participant who takes part in the GK summer camp this year. This is not much compared to the Interns’ US$1000, but it’s not all about money. GK Island is a great place to be.

Visiting GK Island a few days ago, Rafi GKid was manning the information desk. He wanted everyone to know that Teen Grid residents can go visit the information desk to get the answers to any questions they might have. There is also a box on the desk containing a notecard explaining all of this in more detail. To apply, visit the website listed on the notecard. The essay questions to be answered are listed there (250 words minimum, 300 words maximum).

Applicants also need to supply the necessary information such as their name, SL name, email, address, parental contact details and time zone. A referral procedure has also been recently set up, which pays out L$2,000 when someone applies for Camp GK and puts another avatar’s name down as having referred them.

Ice Semple was reluctant to apply, saying, “I hardly even [remember] the island is here half the time.” He said he thought it was a waste of time, but once he learned about the US$100 incentive, he showed more interest, but protested that he wanted the four weeks to work on his own projects. When informed that the camp is only three hours a day, so he would still have time to work on his projects, he seemed a lot more interested.

What began as an interview, then became a sales pitch. Unfortunately, like one other person that same day, Semple turned down this amazing opportunity once he saw the application. He said he thought that it wasn’t worth US$100 to have to do the short essays the application asks for, and take time out of his summer.
When asked what was going to be happening during Camp GK, Lori Gkid said, “One of the coolest parts of Camp GK is the fact that the teens will choose an issue that’s important to them, and create a plan of action to carry out in the TG — a project to spread the word and help educate other teens about it. Should be a lot of fun! Teen grid activism.”

All of the GKid staff, especially Lori, are really nice people. She also let slip that campers may be discussing the war in Iraq and, on a broader view, global warming. Members of Teen SL are strongly encouraged to take part in this. It will be fun, interesting, you’ll get US$100, and you’ll be part of the first Teen SL Camp, and GK camp. The application deadline is June 23, so get going!

[SL/P4K] Presenting at the Games For Change Conference

Global Kids had a strong showing at the third annual Games For Change conference, an organization co-founded by Global Kids. Barry, Rafi, Afi, Lori and Zach were all there, as well as two students, Sanji and Theo.

On the first day we didn't step on the podium once but our work was touted on FOUR seperate occassion by other panelists. It was very flattering. At the end of the day, during the game expo, Theo and Sanji did a beautiful job showing off the Alpha of the P4K game and speaking to the press.

On the second day I presented on two panels, about our work in Second Life, the development of the P4K game, and about games and learning. Here is a photo from one of the panels:

[NC] Newz Crew Featured Discussion – Columbine Computer Game ‘Trivializes’ School Shootings

In collaboration with the NewsHour with Jim Lehrer, Global Kids has launched Newz Crew, a site where teens from around the world engage in rich online dialogues related to current events, public policy issues and digital media.

Below is a featured discussion from current dialogues happening on the site. Check it out!

This feature is taken from Newz Crew, Group 71: Columbine Computer Game 'Trivialises' School Shootings!.

What do you think? Can a video game be used to promote discussion of a controversial subject?
XxfroggerxX 04:35pm May 19, 2006 EST
I can't blame the victims' families for being upset about this. I know I would be. Although I know that it wasn't the intention, it seems kind of sick to enjoy yourself while renacting actual people's deaths. It's not just a storyline, it actually happened, and real people died. To me it seems more like they're making such a disturbing event a little too lighthearted.
Henry 05:20pm May 19, 2006 EST
I agree Frogger. The company that made these must have a heart of steel.
zip799 07:17pm May 19, 2006 EST
what kind of person makes a video game based on a school shooting?! school shootings are completely horrible!!!! if you cant feel safe at school where can you?! and grrr... sometimes at school shootings, the murderer isnt old enough to get the death penalty! and shooting kids at school is a reason for someone, anyone, to receive the death penalty! how could they make a video game of something so horrible, and that effected so many people's lives?!!!
uninutshell 09:30pm May 19, 2006 EST
Since when does ethics have anything to do with making money? That is what this boils down to. MONEY MONEY MONEY. As sad as this may seem, the fact that we are debating on this is the reason it was developed, shipped, and sold to so many people.
leapoffaith 09:44pm May 19, 2006 EST
I agree, companies will do anything to make money, even if it hurts others. It's the nature of a consumer society.
Uninutshell 10:03pm May 19, 2006 EST
Yes, this is sad.
leapoffaith 10:17pm May 19, 2006 EST
yes, very. Amazing how much power something so simple as money can have.
Uninutshell 10:40pm May 19, 2006 EST
It runs our world
leapoffaith 11:12pm May 19, 2006 EST
Are you a beatles fan? what's the name of that song... it goes

Imagine there's no country
it's easy if you try
nothing to live or die for
under the bloodred sky

They say I'm a dreamer
But I'm not the only one
someday you will join us
when the world is one.

I like that song because it makes me think about what the world would be like if there was no controversy.

June 26, 2006

[HMDS] Dance Discussions

Dance Discussion

Looks like a standard Second Life scene right? People dancing, having a good time, living it up. But, there's a twist...

As I was dancing with these teens in this virtual space, we were actually having a full on political conversation. Ryan brought up an article on a car bombing that just took place in Baghdad, Itokuzu mentioned that her brother was a Marine about to ship out to Bahrain. The conversation eventually turned to social policy in Canada, and the expected changes to come with the new government that gained power a couple of months ago. All the while we were shaking our virtual hips!

What's so powerful to me about this anecdote is that it indicates a shift in how the teens are relating to the space of Second Life, what social meaning it holds for them. There already exist a number of meaningful behaviors within the teen grid, from building and scripting to dancing and playing. At Global Kids, we see the possibility of a space that includes all these things but that also has room for engaging in issues that affect the wider world.

When I begin to see the things we're aiming for more broadly manifest organically in an instance like this one, I can't help but smile.

June 23, 2006

[HMDS] Teen Build Gone Amok

Okay... I exagerate. But what is it that makes fans of Global Kids Island want to 1) build structures whenever they can and 2) dedicate them to Global Kids.

Believe me - we love it! But don't ask me to explain the motivation behind these wonderous creations? I guess it comes down to two questions: Why build, and, Why build for GK?

Below is the most recent I found, simply flying around so high in the atmosphere I imagine it was only meant to be found as I did, accidentally. I believe Jackson Widget made it so perhaps, one day, if he explains himself, I will amend this post.


This is esentially a decorated platform. You can see tiny old me, in the lower right, to provide a sense of scale:

[HMDS] Celebrations All Around!

This is the 100th post on our blog! Yeah!

This is also the third year anniversary of Second Life. To join in the celebrations, we held dances and games all day, and promoted the application process for our summer camp.

A team of clone warriors from Star Wars play Word Spill:

Dance party, GK-style:

June 22, 2006

[HMDS] Public Relations in Second Life

CampGK Billboard

In developing and launching a summer program, Global Kids is encountering an old challenge in a new skin: Recruitment. Working with youth in schools across New York City, the Global Kids staff is well versed in how to attract youth to our programs. We visit classrooms, plaster posters in the hallways, talk to teachers, work our networks in the schools and basically do whatever we can on the ground to be sure that anyone who’s “in the know” knows about Global Kids.

Doing this in Second Life is a bit of a different story. In one sense, a good number of our usual avenues are closed to us. There are no classrooms we can just pop into. There are no teachers or principals we have relationships with. We can’t even leave our island!

In another sense, Second Life offers us a whole new set of tools for getting the word out that we don't have in schools. When a teen comes to the island, we have a neat little tool set up that offers them a notecard full of info about the goings on this summer. It’s kind of the equivalent of having a guy flyering for you on the corner, except that nobody here is getting paid minimum wage.

The teens that have been involved in Global Kids Island have also been a huge help. They keep notecards that they can distribute to their friends throughout the teen grid, passing along perfectly replicable media so that nothing is lost in translation. No risk of the telephone effect here.

Another route we’ve explored is the press. Both the adult and teen grids of Second Life have a budding but vibrant fourth estate, and we’re using it to our full advantage. Press releases went out to various publications, reporters were contacted, keyboards were aflame getting press and ad copy out to meet deadlines.

Our final approach was probably the simplest and oldest in the archetypal sense. We made signs. Really big signs. With help from our in-world intern, we were able to contact landowners and pay them to host our billboards. When TSL users clicked them, they were offered a link to the application page on the web. Classic marketing, with a twist.

We’ve had a great time thinking creatively about how to approach the recruitment issue in this new space, and learned a lot about what works and what we might be able to do in the future. Ultimately though, while the program will be bolstered by our efforts to get the word out, real success is going to happen when the teens that get involved start to relate to the Second Life space in a new way. When the creativity, interactivity and potential for relationships that characterize this environment meet the desire to effect positive social change, we’ll know that real steps forward are being made.

June 21, 2006

[HMDS] February Issue of Holy Meatballs Available

The third issue of the Holy Meatballs journal is available for download in PDF format.

This issue touches upon finishing up the Global Kids Island build, having a launch party for it completion and moving into it's permenant home within the Teen Grid. It also talks about the activities and workshops that take place there.

Click here to download.

June 18, 2006

[NC] Newz Crew Digital Media Newz Flash -- Judge: Web-Surfing Worker Can't Be Fired

Saying surfing the web is equivalent to reading a newspaper or talking on the phone, an administrative law judge has suggested that only a reprimand is appropriate as punishment for a city worker accused of failing to heed warnings to stay off the Internet.

An administrative Law Judge reached this decision in the case of Toquir Choudhri, a 14-year veteran of the Department of Education who had been accused of ignoring supervisors who told him to stop browsing the Internet at work.

The judge wrote, "It should be observed that the Internet has become the modern equivalent of a telephone or a daily newspaper, providing a combination of communication and information that most employees use as frequently in their personal lives as for their work."

You can read the full article here.

Do you think that surfing the web is equivalent to making a phone call or reading the paper at work? Should employers be concerned with how their employees use the internet at work?

[NC] Newz Crew Featured Discussion – Myspace Tackles Teen Safety Concerns

In collaboration with the NewsHour with Jim Lehrer, Global Kids has launched Newz Crew, a site where teens from around the world engage in rich online dialogues related to current events, public policy issues and digital media.

Below is a featured discussion from current dialogues happening on the site. Check it out!

This feature is taken from Newz Crew, Group 68: MySpace Tackles Teen Safety Concerns!.

What do you think? Are sites like Myspace responsible for protecting its users from predators? Or does the responsibility belong to users and their parents?

keke09 01:46pm Apr 16, 2006 EST
i think the responsibilities belong to users and thier parents cause the site wont kno if a kid is lying about thier age to be able to put what they wont on their site if they want to tell some1 where they live then they will have 2 pay the consequences there r some kids in this world that r smart enuff 2 not try an meet people or tell some1 where they live
canadian13 02:20pm Apr 16, 2006 EST
exactly. you hear all those stories about a kid being kidnapped and raed or sumthin and then they "Parents, you have got to be more careful about where your kids go on the internet." Its not a matter of where you go on the internet, it matter of what you are doing when you are there. If you are smart about it and tell anyone anything about your whereabouts you are safe. As soon as you tell someone something like that, then your chances of being in danger are much greater.
Stash 08:33pm Apr 16, 2006 EST
I believe in Darwins survival of the fittest, if you are dumb enough to gp arpund advertising where you live you deserve to get stalked.
momo 11:33am Apr 19, 2006 EST
Y would you tell a complete stranger (or strangers, for the fact) where you live??? But i also think that if you put a site up, you should also put protection for its users.
stephanie887 08:13pm Apr 19, 2006 EST
I agree with all of you. its the users responsibility to keep themselves safe. If you dont go around meeting the people you meet on myspace, and dont list your addresses online, you will be fine.
maschan 12:40pm Apr 20, 2006 EST
I think that what you put on your blogging websites is up to you. If you do put things on the sites, then it could be considered your fault. In order to avoide this, only put things that you can't be tracked down by. Such as, don't let people know your e-mail. You can select to keep it hidden, thus, only friends can view your site. Just a thought.
~maschan~
__darklight__ 04:25pm Apr 20, 2006 EST
Ive been a member of myspace for ages, and I know not to give out any information like adresses, phone numbers etc.

The people who do that are putting themselves at risk, so yeah, its the users responsibility for what happens.

June 16, 2006

[SL] Presenting at the Games, Learning & Society Conference

We were honored to be invited to present our work in Second Life at the second annual Games, Learning & Society Conference, held June 15-16, 2006 in Madison, Wisconsin. It was a fantastic event, with many brilliant and warm people doing inspiring work from around the country.

Global Kids had the opportunity to present GK Island at a morning session alongside other educators using Second Life and then later in the day on a panel with educators working with teens to build games.

Below are some photos from the earlier session, taken by Intellagirl:

Um, okay, that last image is not from my presentation. I learned how to play Guitar Hero. Cool game! But what you can't see, under my headsets, is the wireless earpiece piping in the main presentation. Listening to amazing speakers on theories of games and learning WHILE mastering Guitar Hero? What could be a better conference than this?

June 13, 2006

[P4K] GK Leader Presents on Prestigious Gaming Panel

On June 7th, at the Museum of Television and Radio, GK P4K leader DeWayne sat on a panel with noted game and learning theoreticians James Paul Gee (U. of Wisconsin) and Henry Jenkins (M.I.T.).

DeWayne did a beautiful job describing the P4K program, our game Ayiti: the Cost of Life, and how the game is designed to teach a complex message in a fun way.

A transcript of the event is anticipated, so watch this space for more.

June 12, 2006

[POD] Podcast Credits

Global Kids would like to thank the more than three dozen people who took part in the creation of Global Kids' DMI Podcast series:

    Global Kids Staff
  • Barry Joseph
  • Rafi Santo
  • Lori Feldman
  • Carole Artigiani
  • David Velasquez
  • Afi French
  • Michelle Luc
  • Eddie Mandhry
    Podcast Producer
  • Tina Pamintuan
    MacArthur Foundation
  • Julia Stasch
    The News Hour
  • Leah Clapman
    Center for Children and Technology
  • Shelly Pasnik
    Gamelab
  • Catherine Herdlick

GLOBAL KIDS YOUTH LEADERS:

    Youth MCs
  • Dewayne
  • Louqueta
    Newz Crew
  • Lisette
  • Kara
  • Grantley
  • Jonathan
  • Shalanda
  • Louqueta
    Playing 4 Keeps
  • Dumond
  • Dewayne
  • Eric
  • Monique
    Digital Media Youth Advisory
  • Zaheer
  • LaVerne
  • Odessa
  • Tyrell
  • Kara
  • Grantley
    Digital Media Essay Contest Winners
  • John
  • Mike L.
  • Kyle
  • Mike H.
  • Stephanie

[POD] The Collected Dozen (1-12)

The collected dozen: This hour-plus podcast is composed of the individual audio podcasts from amongst the first dozen.

Click here to download.

[POD] 12. It's a Wrap

It's a Wrap (audio). The final podcast in the series is an overview and summary of the conducted programs and a preview of upcoming DKI events in the fall.


powered by ODEO

Click here to download.

[POD] 11. Playing 4 Keeps

Playing 4 Keeps (audio). This podcast introduces Global Kids' Playing 4 Keeps program, in which youth design and develop serious online games. It includes a look at the upcoming game, which focuses on poverty as an obstacle to education, from a global human rights perspective.


powered by ODEO

Click here to download.

[POD] 10. Essay Winner - Mike L.

Essay Winner - Mike L. (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


powered by ODEO

Click here to download.

[POD] 9. Essay Winner - Kyle

Essay Winner - Kyle (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


powered by ODEO

Click here to download.

[POD] 8. Essay Winner - Stephanie

Essay Winner - Stephanie (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


powered by ODEO

Click here to download.

[POD] 7. Essay Winner - Mike H.

Essay Winner - Mike H. (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


powered by ODEO

Click here to download.

[POD] 6. Essay Winner - John

Essay Winner - John (audio). This podcasts focuses on an essay winner. The winner is be interviewed and talks about their lives and read excerpts from their essays.


powered by ODEO

Click here to download.

[POD] 5. Awards Ceremony (video)

Awards Ceremony (video). This podcast presents video from the Global Kids Annual Youth Conference's essay contest award ceremony as well as the simultaneous award ceremony within Second Life.

Click here to download.

If the above version does not work, please try:

Click here to download.

[POD] 4. Newz Crew

Newz Crew (audio). This podcast serves as an introduction to the online dialogue Newz Crew and how Global Kids Leaders are using it to support youth around the world in discussing current events related to digital media.


powered by ODEO

Click here to download.

[POD] 3. GK in Second Life (video)

GK in Second Life (video). This podcast focuses on how GK is using the island to promote GK activities and the unique challenges encountered developing activities within a virtual world.

Click here to download.

If the above file does not work, please try the following:

Click here to download.

[POD] 2. Evaluating Youth Voices

Youth Voices (audio). An introduction to Global Kids' Digital Media Essay Contest. This podcast includes audio of the youth evaluating the submitted essays.

Click here to download.

[POD] 1. Meet the Teens

Meet the Teens (audio). This podcast provides an overview of the Digital Media Initiative and an introduction to each of the youth serving on the Digital Media Youth Advisory.


powered by ODEO

Or, click here to download.

June 11, 2006

[HMDS] January Issue of Holy Meatballs Available

The second issue of the Holy Meatballs journal is available for download in PDF format.

January's issue focuses on Barry securing funding for the Global Kids Island that will be created for the Teen Second Life virtual world, the experience of finding a team to help build this new public space and his further wanderings in the virtual frontier of SL.

Click here to download.

[HMDS] First Issue of Holy Meatballs Available in PDF

The first of the Holy Meatballs journals is available for download in PDF format. The December issue focuses on the beginning of Barry's journey, as GlobalKids Bixby, through the virtual space of Second Life.

Click here to download.

June 9, 2006

[HMDS] Camp GK announcement and Video Podcast Premiere Party

Kit Axon was sweet enough to write this report and share a photo from today's biggest GK event yet, the Video Podcast Premiere Party:

    Once again, the GKids staff has managed to present us with a great event! This time, it was the Premiere of their very first podcast! Many of the teens in Second Life gathered round the video screen to watch the story unfold, even Nigel Linden showed up to be a part of the action.

    Throughout the premiere, the teens of Second Life sat and watched their favourite GKids appear in living colour, putting actual faces with names and noticing the resemblances between avatars and human forms. Rafi has his shaggy hair and beard, Barry has his bald head and hairy arms (:D), etc!

    The event was a great time for all, and I'm sure there are plenty who can't wait to join in on the fun this summer with the GKids Summer Camp!

June 8, 2006

[HMDS] Linden Lab Background Check Policy Statement

I am often asked, by both teens and adults, why it would be safe for Linden Labs to let adults like myself interact with youth in the teen grid. How can they insure it is safe for the teens?

These are good and important questions. One answer is that myself and EVERYONE at Global Kids who steps evem one virtual step on GK Island has to submit to the following background check, as well as any contractors who come over from the main grid.

Below I reprint in its entirety the Linden Lab Background Check Policy Statement, as of 06/06/06:

    For adults who may interact directly with minors in (sub-estates of) the company's Teen Grid, Linden Lab requires a criminal history background check, which may include a check with a credit agency for Social Security number verification. This background check is comparable to that required by school volunteers or scout leaders.

    The background check includes a statewide Sexual Offender search for any state of residence found in the last 10 years, and a Criminal History search for any residence found in the last 7 years. For purposes of determining past places of residence, Linden Lab shall consider as valid any address which is reported for a period greater than 11 months. The background check will be conducted by a third party professional service and administered for the Company by the Human Resources Manager, who will be the only person to receive the report besides the employee.

  • Any reported sexual offense shall immediately preclude the applicant from entering the Teen Grid for any reason, at any time.
  • A criminal offense which may be deemed relevant to an applicant’s competency to interact with minors, or suggest a potential danger to members of the Second Life community (including, but not limited to, statutory rape or child pornography), shall also preclude an applicant from entering the Teen Grid for any reason, at any time.
  • A criminal offense (including, but not limited to, minor offenses or misdemeanors) which is deemed non-relevant to an applicant’s competency to interact with minors or does not suggest a potential danger to members of the Second Life community shall not preclude an applicant from entering the Teen Grid normally.

    The results received by the HR Manager of the background check will be reported only as a positive/negative determination that the applicant is able to, or precluded from, entering the Teen Grid. This shall be reported to the applicant, within 3 business days of the HR Manager's receipt of the results. Note that the applicant retains certain rights to view their background check under the Fair Credit Reporting Act, regardless of whether a positive or negative determination is made.

[HMDS] Storm Leads an Info Desk Contest

Sotrm asked me last week if he could lead a contest to build an info desk on GK Island, where those "in the know" could answer questions for new visitors. Sure, why not? Below is his write up of the event followed by his photos.

It is interesting to us to watch as teens continue to take interest in running events on and about GK Island while we prepare for the summer program. They ask for permission and then just run with it, reinforcing our sense that simply BEING in TSL develops leadership skills.

    Hello yesterday we drew the winner for the Info Desk Building Event it was very sucsesfull and i enjoyd the one jackson made and i added a laptop to it :D it looks very nice and global kid's ish we hope everyone else enjoys it and i would like to do more events for this in the near future it gets more people involved in global kids. I decided to draw the winner and that was far the best :D alothough other peoples was cool and i would of like to use them all. The winner won a Global Kids Car or Global Kids Boat and 250L

    Thankyou to everyone applyed and the Global Kid's Staff for letting me/us do this!

    +Storm

Thanks Storm!

June 4, 2006

[HMDS] Terra Nova mentions HM blog

Edward Castranova of the Terra Nova blog writes about the Holy Meatballs blog in his June 1, 2006 entry entitled Global Kids Present: Holy Meatballs!.

He writes:

"They offer the world an invaluable insider's report on how you build education in digital 3D."

June 3, 2006

[HMDS] Legal Consent in TSL

Okay, so here's the thing: if you were running a Global Kids program, and went all out to document it, you would ask the GK Leaders (and their parents, since they are underage) to sign consent forms allowing us to take their photo or include them in a video.

In other words, we would need to get consent to capture a) what they look like and b) what they said.

So... let's translate this into Second Life.

a) what they look like
When we take photos or video (without sound) in Second Life, we are REALLY saying "photos," using the word as a metaphor. A more common and precise term would be "screen shot," as we are telling the Second Life software to show me everything I can see in Second Life ("I" being the user of the computer, not "I" as a metaphor for my in-world avatar). In which case, what we are calling a photo is really a computer rendered image. Now, if one were being difficult, they could argue one could take a still camera and photograph my computer screen. That would indeed be a photo - but still a photo of a computer rendered image.

So, who controls this computer rendered image? First, we need an example to work with. Let's use this one:

Let's say we have a "photo" taken during a workshop (for the sake of argument, I took the photo, not a resident, so as not to confuse the issue with who owns the "photo" itself). There are about 15 TSL avatars in the photo, plus myself, and we are sitting in chairs on GK Island. Let's also say that each chair was made by the person who is sitting in it.

At first, I thought that Linden Labs, in whose world we are operating, owned all the images. I asked Blue Linden. Not the case. They don't own any of it. In fact, anything created by a resident of Second Life is owned by that resident and considered as Creative Work. And in their terms of agreement, no one may repurpose images of someone else's Creative Work without their permission.

So let's break downs whose creative work here is in question. Each resident owns the right to their image, not just their clothing and hair design but the virtual body within the avatar design as well. Each resident also owns the rights to their chair, or rather, a visual depiction of their chair. I own the rights to the image of my own avatar which, for the sake of argument, is owned by Global Kids, who employees me to be there.

But that's not all. We are not sitting in chairs floating in space. In fact, we are sitting on Global Kids Island. The land has been both terraformed and textured; the former decides the height of the land at each location of the island and the texture defines the land color at the various heights. In the distance there are trees, a piece of molten lava and, behind them all, the base of the volcano. In the foreground you can also see a wooden box. All of these were created by someone who, at the time of creation, owned its IP.

Many many people have constructed Global Kids Island: the Magicians, volunteers on the main grid before it was moved, and numerous teens (some with permission, many without). So who owns what?

I figure that every item we contracted for from the Magicians (the terraformed land, the trees, rocks and volcano) is owned or, at least, co-owned by the Magicians. It was work for hire. Simple enough. The volunteers explicitly gave their items to GK Island, so we can presume we own the rights to their images as well.

And the wooden box, mostly likely created without our permission, was just abandoned by a passing teen. Do we need permission for something that was abandoned on the island? And what if the item was so generic, created without any modification by the resident?

Essentially my photo, which I own, is a collage of other people's intellectual property.

It would appear that the IP rights to the non-humanoid components are owned by either Global Kids or the teens in the workshop. The same is true for each avatar.

I am not my couch, but in Second Life, when it comes to IP rights, they seem to be the same. There appears to be no difference between the image of my avatar or the virtual seat upon which I sit.

But when does one give up the rights to their image? If I was in Time Square, and my photo was taken in a crowd, I would give up my right by simply being in public. Is Global Kids Island a public space or a private space? And if it were public, would it make a difference if the subject at hand is now regarding the concept of Creative Work?

Clearly there are more issues involved with a simple image from Second Life that we might prefer. To be cautious, we should add some language when residents visit the island that states that by entering the island they release the right of any Creative Work presented on Global Kids Island.

b) what they said

There is no audio in Second Life, at least not yet. Everything “said” is communicated through text - whether in a public chat or a private IM. So by definition, anyone who "hears" what another is saying has copied it, otherwise it could not appear on their computer screen. But Linden Labs, in the terms of services, does not permit any user to repurpose text communicated by another resident without their permission. So if we want to run Global Kids workshops and re-use excerpts from the discussion on a place like this blog, do we need to get permission in advance?

This situation is much clearer than the one regarding photos, but in a similar manner it challenges traditional notions of privacy rights and intellectual property.

I'm no lawyer, but it is certainly interesting to think about. And even harder to plan for.

June 1, 2006

[SL] SecondCast Spotlights Global Kids

The lastest podcast, Episode 21, from the Second Life focused site SecondCast.com features Barry Joseph speaking about Global Kids, it's mission and Barry's work and experiences within the SL Teen Grid.

Some of the episode highlights included:


  • The development of and activites happening on Global Kids island
  • The Digital Media Essay contest and awards ceremony
  • The sense of ownership and creativity that exists within the SL Teen grid
  • The Teen Grid 'Wall of Shame'
  • Why dancing in SL is fun

Also included talk on the upcoming Global Kids program that will be working with the Council on Foreign Relations, which will have a Teen SL group working on foreign policy related issues.

Download or listen to the entire podcast.